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The present and future of AI

Finale doshi-velez on how ai is shaping our lives and how we can shape ai.

image of Finale Doshi-Velez, the John L. Loeb Professor of Engineering and Applied Sciences

Finale Doshi-Velez, the John L. Loeb Professor of Engineering and Applied Sciences. (Photo courtesy of Eliza Grinnell/Harvard SEAS)

How has artificial intelligence changed and shaped our world over the last five years? How will AI continue to impact our lives in the coming years? Those were the questions addressed in the most recent report from the One Hundred Year Study on Artificial Intelligence (AI100), an ongoing project hosted at Stanford University, that will study the status of AI technology and its impacts on the world over the next 100 years.

The 2021 report is the second in a series that will be released every five years until 2116. Titled “Gathering Strength, Gathering Storms,” the report explores the various ways AI is  increasingly touching people’s lives in settings that range from  movie recommendations  and  voice assistants  to  autonomous driving  and  automated medical diagnoses .

Barbara Grosz , the Higgins Research Professor of Natural Sciences at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) is a member of the standing committee overseeing the AI100 project and Finale Doshi-Velez , Gordon McKay Professor of Computer Science, is part of the panel of interdisciplinary researchers who wrote this year’s report. 

We spoke with Doshi-Velez about the report, what it says about the role AI is currently playing in our lives, and how it will change in the future.  

Q: Let's start with a snapshot: What is the current state of AI and its potential?

Doshi-Velez: Some of the biggest changes in the last five years have been how well AIs now perform in large data regimes on specific types of tasks.  We've seen [DeepMind’s] AlphaZero become the best Go player entirely through self-play, and everyday uses of AI such as grammar checks and autocomplete, automatic personal photo organization and search, and speech recognition become commonplace for large numbers of people.  

In terms of potential, I'm most excited about AIs that might augment and assist people.  They can be used to drive insights in drug discovery, help with decision making such as identifying a menu of likely treatment options for patients, and provide basic assistance, such as lane keeping while driving or text-to-speech based on images from a phone for the visually impaired.  In many situations, people and AIs have complementary strengths. I think we're getting closer to unlocking the potential of people and AI teams.

There's a much greater recognition that we should not be waiting for AI tools to become mainstream before making sure they are ethical.

Q: Over the course of 100 years, these reports will tell the story of AI and its evolving role in society. Even though there have only been two reports, what's the story so far?

There's actually a lot of change even in five years.  The first report is fairly rosy.  For example, it mentions how algorithmic risk assessments may mitigate the human biases of judges.  The second has a much more mixed view.  I think this comes from the fact that as AI tools have come into the mainstream — both in higher stakes and everyday settings — we are appropriately much less willing to tolerate flaws, especially discriminatory ones. There's also been questions of information and disinformation control as people get their news, social media, and entertainment via searches and rankings personalized to them. So, there's a much greater recognition that we should not be waiting for AI tools to become mainstream before making sure they are ethical.

Q: What is the responsibility of institutes of higher education in preparing students and the next generation of computer scientists for the future of AI and its impact on society?

First, I'll say that the need to understand the basics of AI and data science starts much earlier than higher education!  Children are being exposed to AIs as soon as they click on videos on YouTube or browse photo albums. They need to understand aspects of AI such as how their actions affect future recommendations.

But for computer science students in college, I think a key thing that future engineers need to realize is when to demand input and how to talk across disciplinary boundaries to get at often difficult-to-quantify notions of safety, equity, fairness, etc.  I'm really excited that Harvard has the Embedded EthiCS program to provide some of this education.  Of course, this is an addition to standard good engineering practices like building robust models, validating them, and so forth, which is all a bit harder with AI.

I think a key thing that future engineers need to realize is when to demand input and how to talk across disciplinary boundaries to get at often difficult-to-quantify notions of safety, equity, fairness, etc. 

Q: Your work focuses on machine learning with applications to healthcare, which is also an area of focus of this report. What is the state of AI in healthcare? 

A lot of AI in healthcare has been on the business end, used for optimizing billing, scheduling surgeries, that sort of thing.  When it comes to AI for better patient care, which is what we usually think about, there are few legal, regulatory, and financial incentives to do so, and many disincentives. Still, there's been slow but steady integration of AI-based tools, often in the form of risk scoring and alert systems.

In the near future, two applications that I'm really excited about are triage in low-resource settings — having AIs do initial reads of pathology slides, for example, if there are not enough pathologists, or get an initial check of whether a mole looks suspicious — and ways in which AIs can help identify promising treatment options for discussion with a clinician team and patient.

Q: Any predictions for the next report?

I'll be keen to see where currently nascent AI regulation initiatives have gotten to. Accountability is such a difficult question in AI,  it's tricky to nurture both innovation and basic protections.  Perhaps the most important innovation will be in approaches for AI accountability.

Topics: AI / Machine Learning , Computer Science

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A comprehensive study of technological change

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Bar graph. On the y-axis: density, from 0.00 to 0.08. On the X-axis: estimated yearly improvement rates, from 0 to 200. There is a large spike of data going past .08 on the y-axis, in between approximately the 0 and 25 marks on the x-axis. A red vertical dotted line exists at the 36.5 mark.

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The societal impacts of technological change can be seen in many domains, from messenger RNA vaccines and automation to drones and climate change. The pace of that technological change can affect its impact, and how quickly a technology improves in performance can be an indicator of its future importance. For decision-makers like investors, entrepreneurs, and policymakers, predicting which technologies are fast improving (and which are overhyped) can mean the difference between success and failure.

New research from MIT aims to assist in the prediction of technology performance improvement using U.S. patents as a dataset. The study describes 97 percent of the U.S. patent system as a set of 1,757 discrete technology domains, and quantitatively assesses each domain for its improvement potential.

“The rate of improvement can only be empirically estimated when substantial performance measurements are made over long time periods,” says Anuraag Singh SM ’20, lead author of the paper. “In some large technological fields, including software and clinical medicine, such measures have rarely, if ever, been made.”

A previous MIT study provided empirical measures for 30 technological domains, but the patent sets identified for those technologies cover less than 15 percent of the patents in the U.S. patent system. The major purpose of this new study is to provide predictions of the performance improvement rates for the thousands of domains not accessed by empirical measurement. To accomplish this, the researchers developed a method using a new probability-based algorithm, machine learning, natural language processing, and patent network analytics.

Overlap and centrality

A technology domain, as the researchers define it, consists of sets of artifacts fulfilling a specific function using a specific branch of scientific knowledge. To find the patents that best represent a domain, the team built on previous research conducted by co-author Chris Magee, a professor of the practice of engineering systems within the Institute for Data, Systems, and Society (IDSS). Magee and his colleagues found that by looking for patent overlap between the U.S. and international patent-classification systems, they could quickly identify patents that best represent a technology. The researchers ultimately created a correspondence of all patents within the U.S. patent system to a set of 1,757 technology domains.

To estimate performance improvement, Singh employed a method refined by co-authors Magee and Giorgio Triulzi, a researcher with the Sociotechnical Systems Research Center (SSRC) within IDSS and an assistant professor at Universidad de los Andes in Colombia. Their method is based on the average “centrality” of patents in the patent citation network. Centrality refers to multiple criteria for determining the ranking or importance of nodes within a network.

“Our method provides predictions of performance improvement rates for nearly all definable technologies for the first time,” says Singh.

Those rates vary — from a low of 2 percent per year for the “Mechanical skin treatment — Hair removal and wrinkles” domain to a high of 216 percent per year for the “Dynamic information exchange and support systems integrating multiple channels” domain. The researchers found that most technologies improve slowly; more than 80 percent of technologies improve at less than 25 percent per year. Notably, the number of patents in a technological area was not a strong indicator of a higher improvement rate.

“Fast-improving domains are concentrated in a few technological areas,” says Magee. “The domains that show improvement rates greater than the predicted rate for integrated chips — 42 percent, from Moore’s law — are predominantly based upon software and algorithms.”

TechNext Inc.

The researchers built an online interactive system where domains corresponding to technology-related keywords can be found along with their improvement rates. Users can input a keyword describing a technology and the system returns a prediction of improvement for the technological domain, an automated measure of the quality of the match between the keyword and the domain, and patent sets so that the reader can judge the semantic quality of the match.

Moving forward, the researchers have founded a new MIT spinoff called TechNext Inc. to further refine this technology and use it to help leaders make better decisions, from budgets to investment priorities to technology policy. Like any inventors, Magee and his colleagues want to protect their intellectual property rights. To that end, they have applied for a patent for their novel system and its unique methodology.

“Technologies that improve faster win the market,” says Singh. “Our search system enables technology managers, investors, policymakers, and entrepreneurs to quickly look up predictions of improvement rates for specific technologies.”

Adds Magee: “Our goal is to bring greater accuracy, precision, and repeatability to the as-yet fuzzy art of technology forecasting.”

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What’s next for quantum computing

Companies are moving away from setting qubit records in favor of practical hardware and long-term goals.

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This story is a part of MIT Technology Review’s  What’s Next series , where we look across industries, trends, and technologies to give you a first look at the future

In 2023, progress in quantum computing will be defined less by big hardware announcements than by researchers consolidating years of hard work, getting chips to talk to one another, and shifting away from trying to make do with noise as the field gets ever more international in scope.

For years, quantum computing’s news cycle was dominated by headlines about record-setting systems. Researchers at Google and IBM have had spats over who achieved what—and whether it was worth the effort. But the time for arguing over who’s got the biggest processor seems to have passed: firms are heads-down and preparing for life in the real world. Suddenly, everyone is behaving like grown-ups.

As if to emphasize how much researchers want to get off the hype train, IBM is expected to announce a processor in 2023 that bucks the trend of putting ever more quantum bits, or “qubits,” into play. Qubits, the processing units of quantum computers, can be built from a variety of technologies, including superconducting circuitry, trapped ions, and photons, the quantum particles of light. 

IBM has long pursued superconducting qubits, and over the years the company has been making steady progress in increasing the number it can pack on a chip. In 2021, for example, IBM unveiled one with a record-breaking 127 of them. In November, it debuted  its 433-qubit Osprey processor , and the company aims to release a 1,121-qubit processor called Condor in 2023. 

But this year IBM is also expected to debut its Heron processor, which will have just 133 qubits. It might look like a backwards step, but as the company is keen to point out, Heron’s qubits will be of the highest quality. And, crucially, each chip will be able to connect directly to other Heron processors, heralding a shift from single quantum computing chips toward “modular” quantum computers built from multiple processors connected together—a move that is expected to help quantum computers scale up significantly. 

Heron is a signal of larger shifts in the quantum computing industry. Thanks to some recent breakthroughs, aggressive roadmapping, and high levels of funding, we may see general-purpose quantum computers earlier than many would have anticipated just a few years ago, some experts suggest. “Overall, things are certainly progressing at a rapid pace,” says Michele Mosca, deputy director of the Institute for Quantum Computing at the University of Waterloo. 

Here are a few areas where experts expect to see progress.

Stringing quantum computers together

IBM’s Heron project is just a first step into the world of modular quantum computing. The chips will be connected with conventional electronics, so they will not be able to maintain the “quantumness” of information as it moves from processor to processor. But the hope is that such chips, ultimately linked together with quantum-friendly fiber-optic or microwave connections, will open the path toward distributed, large-scale quantum computers with as many as a million connected qubits. That may be how many are needed to run useful, error-corrected quantum algorithms. “We need technologies that scale both in size and in cost, so modularity is key,” says Jerry Chow, director at IBM Quantum Hardware System Development.

Other companies are beginning similar experiments. “Connecting stuff together is suddenly a big theme,” says Peter Shadbolt, chief scientific officer of PsiQuantum , which uses photons as its qubits. PsiQuantum is putting the finishing touches on a silicon-based modular chip. Shadbolt says the last piece it requires—an extremely fast, low-loss optical switch—will be fully demonstrated by the end of 2023. “That gives us a feature-complete chip,” he says. Then warehouse-scale construction can begin: “We’ll take all of the silicon chips that we’re making and assemble them together in what is going to be a building-scale, high-performance computer-like system.” 

The desire to shuttle qubits among processors means that a somewhat neglected quantum technology will come to the fore now, according to Jack Hidary , CEO of SandboxAQ, a quantum technology company that was spun out of Alphabet last year . Quantum communications, where coherent qubits are transferred over distances as large as hundreds of kilometers, will be an essential part of the quantum computing story in 2023, he says.

“The only pathway to scale quantum computing is to create modules of a few thousand qubits and start linking them to get coherent linkage,” Hidary told MIT Technology Review. “That could be in the same room, but it could also be across campus, or across cities. We know the power of distributed computing from the classical world, but for quantum, we have to have coherent links: either a fiber-optic network with quantum repeaters, or some fiber that goes to a ground station and a satellite network.”

Many of these communication components have been demonstrated in recent years. In 2017, for example, China’s Micius satellite showed that coherent quantum communications could be accomplished between nodes separated by 1,200 kilometers. And in March 2022, an international group of academic and industrial researchers demonstrated a quantum repeater that effectively relayed quantum information over 600 kilometers of fiber optics. 

Taking on the noise

At the same time that the industry is linking up qubits, it is also moving away from an idea that came into vogue in the last five years—that chips with just a few hundred qubits might be able to do useful computing, even though noise easily disrupts their operations. 

This notion, called “noisy intermediate-scale quantum” (NISQ), would have been a way to see some short-term benefits from quantum computing, potentially years before reaching the ideal of large-scale quantum computers with many hundreds of thousands of qubits devoted to correcting errors. But optimism about NISQ seems to be fading. “The hope was that these computers could be used well before you did any error correction, but the emphasis is shifting away from that,” says Joe Fitzsimons, CEO of Singapore-based Horizon Quantum Computing.

Some companies are taking aim at the classic form of error correction, using some qubits to correct errors in others. Last year, both Google Quantum AI and Quantinuum , a new company formed by Honeywell and Cambridge Quantum Computing, issued papers demonstrating that qubits can be assembled into error-correcting ensembles that outperform the underlying physical qubits.

Other teams are trying to see if they can find a way to make quantum computers “fault tolerant” without as much overhead. IBM, for example, has been exploring characterizing the error-inducing noise in its machines and then programming in a way to subtract it (similar to what noise-canceling headphones do). It’s far from a perfect system—the algorithm works from a prediction of the noise that is likely to occur, not what actually shows up. But it does a decent job, Chow says: “We can build an error-correcting code, with a much lower resource cost, that makes error correction approachable in the near term.”

Maryland-based IonQ , which is building trapped-ion quantum computers, is doing something similar. “The majority of our errors are imposed by us as we poke at the ions and run programs,” says Chris Monroe, chief scientist at IonQ. “That noise is knowable, and different types of mitigation have allowed us to really push our numbers."

Getting serious about software

For all the hardware progress, many researchers feel that more attention needs to be given to programming. “Our toolbox is definitely limited, compared to what we need to have 10 years down the road,” says Michal Stechly of Zapata Computing , a quantum software company based in Boston. 

The way code runs on a cloud-accessible quantum computer is generally “circuit-based,” which means the data is put through a specific, predefined series of quantum operations before a final quantum measurement is made, giving the output. That’s problematic for algorithm designers, Fitzsimons says. Conventional programming routines tend to involve looping some steps until a desired output is reached, and then moving into another subroutine. In circuit-based quantum computing, getting an output generally ends the computation: there is no option for going round again.

Horizon Quantum Computing is one of the companies that have been building programming tools to allow these flexible computation routines. “That gets you to a different regime in terms of the kinds of things you’re able to run, and we’ll start rolling out early access in the coming year,” Fitzsimons says.

Helsinki-based Algorithmiq is also innovating in the programming space. “We need nonstandard frameworks to program current quantum devices,” says CEO Sabrina Maniscalco. Algorithmiq’s newly launched drug discovery platform, Aurora, combines the results of a quantum computation with classical algorithms. Such “hybrid” quantum computing is a growing area, and it’s widely acknowledged as the way the field is likely to function in the long term. The company says it expects to achieve a useful quantum advantage—a demonstration that a quantum system can outperform a classical computer on real-world, relevant calculations—in 2023. 

Competition around the world

Change is likely coming on the policy front as well. Government representatives including Alan Estevez, US undersecretary of commerce for industry and security, have hinted that trade restrictions surrounding quantum technologies are coming. 

Tony Uttley, COO of Quantinuum, says that he is in active dialogue with the US government about making sure this doesn’t adversely affect what is still a young industry. “About 80% of our system is components or subsystems that we buy from outside the US,” he says. “Putting a control on them doesn’t help, and we don’t want to put ourselves at a disadvantage when competing with other companies in other countries around the world.”

And there are plenty of competitors. Last year, the Chinese search company Baidu opened access to a 10-superconducting-qubit processor that it hopes will help researchers make forays into applying quantum computing to fields such as materials design and pharmaceutical development. The company says it has recently completed the design of a 36-qubit superconducting quantum chip. “Baidu will continue to make breakthroughs in integrating quantum software and hardware and facilitate the industrialization of quantum computing,” a spokesman for the company told MIT Technology Review. The tech giant Alibaba also has researchers working on quantum computing with superconducting qubits.

In Japan, Fujitsu is working with the Riken research institute to offer companies access to the country’s first home-grown quantum computer in the fiscal year starting April 2023. It will have 64 superconducting qubits. “The initial focus will be on applications for materials development, drug discovery, and finance,” says Shintaro Sato, head of the quantum laboratory at Fujitsu Research.

Not everyone is following the well-trodden superconducting path, however. In 2020, the Indian government pledged to spend 80 billion rupees ($1.12 billion when the announcement was made) on quantum technologies. A good chunk will go to photonics technologies—for satellite-based quantum communications, and for innovative “qudit” photonics computing.

Qudits expand the data encoding scope of qubits—they offer three, four, or more dimensions, as opposed to just the traditional binary 0 and 1, without necessarily increasing the scope for errors to arise. “This is the kind of work that will allow us to create a niche, rather than competing with what has already been going on for several decades elsewhere,” says Urbasi Sinha, who heads the quantum information and computing laboratory at the Raman Research Institute in Bangalore, India.

Though things are getting serious and internationally competitive, quantum technology remains largely collaborative—for now. “The nice thing about this field is that competition is fierce, but we all recognize that it’s necessary,” Monroe says. “We don’t have a zero-sum-game mentality: there are different technologies out there, at different levels of maturity, and we all play together right now. At some point there’s going to be some kind of consolidation, but not yet.”

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Promises and Pitfalls of Technology

Politics and privacy, private-sector influence and big tech, state competition and conflict, author biography, how is technology changing the world, and how should the world change technology.

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Josephine Wolff; How Is Technology Changing the World, and How Should the World Change Technology?. Global Perspectives 1 February 2021; 2 (1): 27353. doi: https://doi.org/10.1525/gp.2021.27353

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Technologies are becoming increasingly complicated and increasingly interconnected. Cars, airplanes, medical devices, financial transactions, and electricity systems all rely on more computer software than they ever have before, making them seem both harder to understand and, in some cases, harder to control. Government and corporate surveillance of individuals and information processing relies largely on digital technologies and artificial intelligence, and therefore involves less human-to-human contact than ever before and more opportunities for biases to be embedded and codified in our technological systems in ways we may not even be able to identify or recognize. Bioengineering advances are opening up new terrain for challenging philosophical, political, and economic questions regarding human-natural relations. Additionally, the management of these large and small devices and systems is increasingly done through the cloud, so that control over them is both very remote and removed from direct human or social control. The study of how to make technologies like artificial intelligence or the Internet of Things “explainable” has become its own area of research because it is so difficult to understand how they work or what is at fault when something goes wrong (Gunning and Aha 2019) .

This growing complexity makes it more difficult than ever—and more imperative than ever—for scholars to probe how technological advancements are altering life around the world in both positive and negative ways and what social, political, and legal tools are needed to help shape the development and design of technology in beneficial directions. This can seem like an impossible task in light of the rapid pace of technological change and the sense that its continued advancement is inevitable, but many countries around the world are only just beginning to take significant steps toward regulating computer technologies and are still in the process of radically rethinking the rules governing global data flows and exchange of technology across borders.

These are exciting times not just for technological development but also for technology policy—our technologies may be more advanced and complicated than ever but so, too, are our understandings of how they can best be leveraged, protected, and even constrained. The structures of technological systems as determined largely by government and institutional policies and those structures have tremendous implications for social organization and agency, ranging from open source, open systems that are highly distributed and decentralized, to those that are tightly controlled and closed, structured according to stricter and more hierarchical models. And just as our understanding of the governance of technology is developing in new and interesting ways, so, too, is our understanding of the social, cultural, environmental, and political dimensions of emerging technologies. We are realizing both the challenges and the importance of mapping out the full range of ways that technology is changing our society, what we want those changes to look like, and what tools we have to try to influence and guide those shifts.

Technology can be a source of tremendous optimism. It can help overcome some of the greatest challenges our society faces, including climate change, famine, and disease. For those who believe in the power of innovation and the promise of creative destruction to advance economic development and lead to better quality of life, technology is a vital economic driver (Schumpeter 1942) . But it can also be a tool of tremendous fear and oppression, embedding biases in automated decision-making processes and information-processing algorithms, exacerbating economic and social inequalities within and between countries to a staggering degree, or creating new weapons and avenues for attack unlike any we have had to face in the past. Scholars have even contended that the emergence of the term technology in the nineteenth and twentieth centuries marked a shift from viewing individual pieces of machinery as a means to achieving political and social progress to the more dangerous, or hazardous, view that larger-scale, more complex technological systems were a semiautonomous form of progress in and of themselves (Marx 2010) . More recently, technologists have sharply criticized what they view as a wave of new Luddites, people intent on slowing the development of technology and turning back the clock on innovation as a means of mitigating the societal impacts of technological change (Marlowe 1970) .

At the heart of fights over new technologies and their resulting global changes are often two conflicting visions of technology: a fundamentally optimistic one that believes humans use it as a tool to achieve greater goals, and a fundamentally pessimistic one that holds that technological systems have reached a point beyond our control. Technology philosophers have argued that neither of these views is wholly accurate and that a purely optimistic or pessimistic view of technology is insufficient to capture the nuances and complexity of our relationship to technology (Oberdiek and Tiles 1995) . Understanding technology and how we can make better decisions about designing, deploying, and refining it requires capturing that nuance and complexity through in-depth analysis of the impacts of different technological advancements and the ways they have played out in all their complicated and controversial messiness across the world.

These impacts are often unpredictable as technologies are adopted in new contexts and come to be used in ways that sometimes diverge significantly from the use cases envisioned by their designers. The internet, designed to help transmit information between computer networks, became a crucial vehicle for commerce, introducing unexpected avenues for crime and financial fraud. Social media platforms like Facebook and Twitter, designed to connect friends and families through sharing photographs and life updates, became focal points of election controversies and political influence. Cryptocurrencies, originally intended as a means of decentralized digital cash, have become a significant environmental hazard as more and more computing resources are devoted to mining these forms of virtual money. One of the crucial challenges in this area is therefore recognizing, documenting, and even anticipating some of these unexpected consequences and providing mechanisms to technologists for how to think through the impacts of their work, as well as possible other paths to different outcomes (Verbeek 2006) . And just as technological innovations can cause unexpected harm, they can also bring about extraordinary benefits—new vaccines and medicines to address global pandemics and save thousands of lives, new sources of energy that can drastically reduce emissions and help combat climate change, new modes of education that can reach people who would otherwise have no access to schooling. Regulating technology therefore requires a careful balance of mitigating risks without overly restricting potentially beneficial innovations.

Nations around the world have taken very different approaches to governing emerging technologies and have adopted a range of different technologies themselves in pursuit of more modern governance structures and processes (Braman 2009) . In Europe, the precautionary principle has guided much more anticipatory regulation aimed at addressing the risks presented by technologies even before they are fully realized. For instance, the European Union’s General Data Protection Regulation focuses on the responsibilities of data controllers and processors to provide individuals with access to their data and information about how that data is being used not just as a means of addressing existing security and privacy threats, such as data breaches, but also to protect against future developments and uses of that data for artificial intelligence and automated decision-making purposes. In Germany, Technische Überwachungsvereine, or TÜVs, perform regular tests and inspections of technological systems to assess and minimize risks over time, as the tech landscape evolves. In the United States, by contrast, there is much greater reliance on litigation and liability regimes to address safety and security failings after-the-fact. These different approaches reflect not just the different legal and regulatory mechanisms and philosophies of different nations but also the different ways those nations prioritize rapid development of the technology industry versus safety, security, and individual control. Typically, governance innovations move much more slowly than technological innovations, and regulations can lag years, or even decades, behind the technologies they aim to govern.

In addition to this varied set of national regulatory approaches, a variety of international and nongovernmental organizations also contribute to the process of developing standards, rules, and norms for new technologies, including the International Organization for Standardization­ and the International Telecommunication Union. These multilateral and NGO actors play an especially important role in trying to define appropriate boundaries for the use of new technologies by governments as instruments of control for the state.

At the same time that policymakers are under scrutiny both for their decisions about how to regulate technology as well as their decisions about how and when to adopt technologies like facial recognition themselves, technology firms and designers have also come under increasing criticism. Growing recognition that the design of technologies can have far-reaching social and political implications means that there is more pressure on technologists to take into consideration the consequences of their decisions early on in the design process (Vincenti 1993; Winner 1980) . The question of how technologists should incorporate these social dimensions into their design and development processes is an old one, and debate on these issues dates back to the 1970s, but it remains an urgent and often overlooked part of the puzzle because so many of the supposedly systematic mechanisms for assessing the impacts of new technologies in both the private and public sectors are primarily bureaucratic, symbolic processes rather than carrying any real weight or influence.

Technologists are often ill-equipped or unwilling to respond to the sorts of social problems that their creations have—often unwittingly—exacerbated, and instead point to governments and lawmakers to address those problems (Zuckerberg 2019) . But governments often have few incentives to engage in this area. This is because setting clear standards and rules for an ever-evolving technological landscape can be extremely challenging, because enforcement of those rules can be a significant undertaking requiring considerable expertise, and because the tech sector is a major source of jobs and revenue for many countries that may fear losing those benefits if they constrain companies too much. This indicates not just a need for clearer incentives and better policies for both private- and public-sector entities but also a need for new mechanisms whereby the technology development and design process can be influenced and assessed by people with a wider range of experiences and expertise. If we want technologies to be designed with an eye to their impacts, who is responsible for predicting, measuring, and mitigating those impacts throughout the design process? Involving policymakers in that process in a more meaningful way will also require training them to have the analytic and technical capacity to more fully engage with technologists and understand more fully the implications of their decisions.

At the same time that tech companies seem unwilling or unable to rein in their creations, many also fear they wield too much power, in some cases all but replacing governments and international organizations in their ability to make decisions that affect millions of people worldwide and control access to information, platforms, and audiences (Kilovaty 2020) . Regulators around the world have begun considering whether some of these companies have become so powerful that they violate the tenets of antitrust laws, but it can be difficult for governments to identify exactly what those violations are, especially in the context of an industry where the largest players often provide their customers with free services. And the platforms and services developed by tech companies are often wielded most powerfully and dangerously not directly by their private-sector creators and operators but instead by states themselves for widespread misinformation campaigns that serve political purposes (Nye 2018) .

Since the largest private entities in the tech sector operate in many countries, they are often better poised to implement global changes to the technological ecosystem than individual states or regulatory bodies, creating new challenges to existing governance structures and hierarchies. Just as it can be challenging to provide oversight for government use of technologies, so, too, oversight of the biggest tech companies, which have more resources, reach, and power than many nations, can prove to be a daunting task. The rise of network forms of organization and the growing gig economy have added to these challenges, making it even harder for regulators to fully address the breadth of these companies’ operations (Powell 1990) . The private-public partnerships that have emerged around energy, transportation, medical, and cyber technologies further complicate this picture, blurring the line between the public and private sectors and raising critical questions about the role of each in providing critical infrastructure, health care, and security. How can and should private tech companies operating in these different sectors be governed, and what types of influence do they exert over regulators? How feasible are different policy proposals aimed at technological innovation, and what potential unintended consequences might they have?

Conflict between countries has also spilled over significantly into the private sector in recent years, most notably in the case of tensions between the United States and China over which technologies developed in each country will be permitted by the other and which will be purchased by other customers, outside those two countries. Countries competing to develop the best technology is not a new phenomenon, but the current conflicts have major international ramifications and will influence the infrastructure that is installed and used around the world for years to come. Untangling the different factors that feed into these tussles as well as whom they benefit and whom they leave at a disadvantage is crucial for understanding how governments can most effectively foster technological innovation and invention domestically as well as the global consequences of those efforts. As much of the world is forced to choose between buying technology from the United States or from China, how should we understand the long-term impacts of those choices and the options available to people in countries without robust domestic tech industries? Does the global spread of technologies help fuel further innovation in countries with smaller tech markets, or does it reinforce the dominance of the states that are already most prominent in this sector? How can research universities maintain global collaborations and research communities in light of these national competitions, and what role does government research and development spending play in fostering innovation within its own borders and worldwide? How should intellectual property protections evolve to meet the demands of the technology industry, and how can those protections be enforced globally?

These conflicts between countries sometimes appear to challenge the feasibility of truly global technologies and networks that operate across all countries through standardized protocols and design features. Organizations like the International Organization for Standardization, the World Intellectual Property Organization, the United Nations Industrial Development Organization, and many others have tried to harmonize these policies and protocols across different countries for years, but have met with limited success when it comes to resolving the issues of greatest tension and disagreement among nations. For technology to operate in a global environment, there is a need for a much greater degree of coordination among countries and the development of common standards and norms, but governments continue to struggle to agree not just on those norms themselves but even the appropriate venue and processes for developing them. Without greater global cooperation, is it possible to maintain a global network like the internet or to promote the spread of new technologies around the world to address challenges of sustainability? What might help incentivize that cooperation moving forward, and what could new structures and process for governance of global technologies look like? Why has the tech industry’s self-regulation culture persisted? Do the same traditional drivers for public policy, such as politics of harmonization and path dependency in policy-making, still sufficiently explain policy outcomes in this space? As new technologies and their applications spread across the globe in uneven ways, how and when do they create forces of change from unexpected places?

These are some of the questions that we hope to address in the Technology and Global Change section through articles that tackle new dimensions of the global landscape of designing, developing, deploying, and assessing new technologies to address major challenges the world faces. Understanding these processes requires synthesizing knowledge from a range of different fields, including sociology, political science, economics, and history, as well as technical fields such as engineering, climate science, and computer science. A crucial part of understanding how technology has created global change and, in turn, how global changes have influenced the development of new technologies is understanding the technologies themselves in all their richness and complexity—how they work, the limits of what they can do, what they were designed to do, how they are actually used. Just as technologies themselves are becoming more complicated, so are their embeddings and relationships to the larger social, political, and legal contexts in which they exist. Scholars across all disciplines are encouraged to join us in untangling those complexities.

Josephine Wolff is an associate professor of cybersecurity policy at the Fletcher School of Law and Diplomacy at Tufts University. Her book You’ll See This Message When It Is Too Late: The Legal and Economic Aftermath of Cybersecurity Breaches was published by MIT Press in 2018.

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In One Key A.I. Metric, China Pulls Ahead of the U.S.: Talent

China has produced a huge number of top A.I. engineers in recent years. New research shows that, by some measures, it has already eclipsed the United States.

Several men in suits sit on a stage at a conference.

By Paul Mozur and Cade Metz

Paul Mozur reported from Taipei, Taiwan, and Cade Metz from San Francisco.

When it comes to the artificial intelligence that powers chatbots like ChatGPT, China lags behind the United States . But when it comes to producing the scientists behind a new generation of humanoid technologies, China is pulling ahead.

New research shows that China has by some metrics eclipsed the United States as the biggest producer of A.I. talent, with the country generating almost half the world’s top A.I. researchers. By contrast, about 18 percent come from U.S. undergraduate institutions, according to the study , from MacroPolo, a think tank run by the Paulson Institute, which promotes constructive ties between the United States and China.

The findings show a jump for China, which produced about one-third of the world’s top talent three years earlier. The United States, by contrast, remained mostly the same. The research is based on the backgrounds of researchers whose papers were published at 2022’s Conference on Neural Information Processing Systems. NeurIPS, as it is known, is focused on advances in neural networks , which have anchored recent developments in generative A.I.

The talent imbalance has been building for the better part of a decade. During much of the 2010s, the United States benefited as large numbers of China’s top minds moved to American universities to complete doctoral degrees. A majority of them stayed in the United States. But the research shows that trend has also begun to turn, with growing numbers of Chinese researchers staying in China.

What happens in the next few years could be critical as China and the United States jockey for primacy in A.I. — a technology that can potentially increase productivity, strengthen industries and drive innovation — turning the researchers into one of the most geopolitically important groups in the world.

Generative A.I. has captured the tech industry in Silicon Valley and in China, causing a frenzy in funding and investment. The boom has been led by U.S. tech giants such as Google and start-ups like OpenAI. That could attract China’s researchers, though rising tensions between Beijing and Washington could also deter some, experts said.

(The New York Times has sued OpenAI and Microsoft for copyright infringement of news content related to A.I. systems.)

China has nurtured so much A.I. talent partly because it invested heavily in A.I. education. Since 2018, the country has added more than 2,000 undergraduate A.I. programs, with more than 300 at its most elite universities, said Damien Ma, the managing director of MacroPolo, though he noted the programs were not heavily focused on the technology that had driven breakthroughs by chatbots like ChatGPT.

“A lot of the programs are about A.I. applications in industry and manufacturing, not so much the generative A.I. stuff that’s come to dominate the American A.I. industry at the moment,” he said.

While the United States has pioneered breakthroughs in A.I., most recently with the uncanny humanlike abilities of chatbots , a significant portion of that work was done by researchers educated in China.

Researchers originally from China now make up 38 percent of the top A.I. researchers working in the United States, with Americans making up 37 percent, according to the research. Three years earlier, those from China made up 27 percent of top talent working in the United States, compared with 31 percent from the United States.

“The data shows just how critical Chinese-born researchers are to the United States for A.I. competitiveness,” said Matt Sheehan, a fellow at the Carnegie Endowment for International Peace who studies Chinese A.I.

He added that the data seemed to show the United States was still attractive. “We’re the world leader in A.I. because we continue to attract and retain talent from all over the world, but especially China,” he said.

Pieter Abbeel, a professor at the University of California, Berkeley, and a founder of Covariant , an A.I. and robotics start-up, said working alongside large numbers of Chinese researchers was taken for granted inside the leading American companies and universities.

“It’s just a natural state of affairs,” he said.

In the past, U.S. defense officials were not too concerned about A.I. talent flows from China, partly because many of the biggest A.I. projects did not deal with classified data and partly because they reasoned that it was better to have the best minds available. That so much of the leading research in A.I. is published openly also held back worries.

Despite bans introduced by the Trump administration that prohibit entry to the United States for students from some military-linked universities in China and a relative slowdown in the flow of Chinese students into the country during Covid, the research showed large numbers of the most promising A.I. minds continued coming to the United States to study.

But this month, a Chinese citizen who was an engineer at Google was charged with trying to transfer A.I. technology — including critical microchip architecture — to a Beijing-based company that paid him in secret , according to a federal indictment.

The substantial numbers of Chinese A.I. researchers working in the United States now present a conundrum for policymakers, who want to counter Chinese espionage while not discouraging the continued flow of top Chinese computer engineers into the United States, according to experts focused on American competitiveness.

“Chinese scholars are almost leading the way in the A.I. field,” said Subbarao Kambhampati, a professor and researcher of A.I. at Arizona State University. If policymakers try to bar Chinese nationals from research in the United States, he said, they are “shooting themselves in the foot.”

The track record of U.S. policymakers is mixed. A policy by the Trump administration aimed at curbing Chinese industrial espionage and intellectual property theft has since been criticized for errantly prosecuting a number of professors. Such programs, Chinese immigrants said, have encouraged some to stay in China.

For now, the research showed, most Chinese who complete doctorates in the United States stay in the country, helping to make it the global center of the A.I. world. Even so, the U.S. lead has begun to slip, to hosting about 42 percent of the world’s top talent, down from about 59 percent three years ago, according to the research.

Paul Mozur is the global technology correspondent for The Times, based in Taipei. Previously he wrote about technology and politics in Asia from Hong Kong, Shanghai and Seoul. More about Paul Mozur

Cade Metz writes about artificial intelligence, driverless cars, robotics, virtual reality and other emerging areas of technology. More about Cade Metz

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Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review

Stella timotheou.

1 CYENS Center of Excellence & Cyprus University of Technology (Cyprus Interaction Lab), Cyprus, CYENS Center of Excellence & Cyprus University of Technology, Nicosia-Limassol, Cyprus

Ourania Miliou

Yiannis dimitriadis.

2 Universidad de Valladolid (UVA), Spain, Valladolid, Spain

Sara Villagrá Sobrino

Nikoleta giannoutsou, romina cachia.

3 JRC - Joint Research Centre of the European Commission, Seville, Spain

Alejandra Martínez Monés

Andri ioannou, associated data.

Data sharing not applicable to this article as no datasets were generated or analysed during the current study.

Digital technologies have brought changes to the nature and scope of education and led education systems worldwide to adopt strategies and policies for ICT integration. The latter brought about issues regarding the quality of teaching and learning with ICTs, especially concerning the understanding, adaptation, and design of the education systems in accordance with current technological trends. These issues were emphasized during the recent COVID-19 pandemic that accelerated the use of digital technologies in education, generating questions regarding digitalization in schools. Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses. Such results have engendered the need for schools to learn and build upon the experience to enhance their digital capacity and preparedness, increase their digitalization levels, and achieve a successful digital transformation. Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem, there is a need to show how these impacts are interconnected and identify the factors that can encourage an effective and efficient change in the school environments. For this purpose, we conducted a non-systematic literature review. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors that affect the schools’ digital capacity and digital transformation. The findings suggest that ICT integration in schools impacts more than just students’ performance; it affects several other school-related aspects and stakeholders, too. Furthermore, various factors affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the digital transformation process. The study results shed light on how ICTs can positively contribute to the digital transformation of schools and which factors should be considered for schools to achieve effective and efficient change.

Introduction

Digital technologies have brought changes to the nature and scope of education. Versatile and disruptive technological innovations, such as smart devices, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), blockchain, and software applications have opened up new opportunities for advancing teaching and learning (Gaol & Prasolova-Førland, 2021 ; OECD, 2021 ). Hence, in recent years, education systems worldwide have increased their investment in the integration of information and communication technology (ICT) (Fernández-Gutiérrez et al., 2020 ; Lawrence & Tar, 2018 ) and prioritized their educational agendas to adapt strategies or policies around ICT integration (European Commission, 2019 ). The latter brought about issues regarding the quality of teaching and learning with ICTs (Bates, 2015 ), especially concerning the understanding, adaptation, and design of education systems in accordance with current technological trends (Balyer & Öz, 2018 ). Studies have shown that despite the investment made in the integration of technology in schools, the results have not been promising, and the intended outcomes have not yet been achieved (Delgado et al., 2015 ; Lawrence & Tar, 2018 ). These issues were exacerbated during the COVID-19 pandemic, which forced teaching across education levels to move online (Daniel, 2020 ). Online teaching accelerated the use of digital technologies generating questions regarding the process, the nature, the extent, and the effectiveness of digitalization in schools (Cachia et al., 2021 ; König et al., 2020 ). Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses (Blaskó et al., 2021 ; Di Pietro et al, 2020 ). Such results have engendered the need for schools to learn and build upon the experience in order to enhance their digital capacity (European Commission, 2020 ) and increase their digitalization levels (Costa et al., 2021 ). Digitalization offers possibilities for fundamental improvement in schools (OECD, 2021 ; Rott & Marouane, 2018 ) and touches many aspects of a school’s development (Delcker & Ifenthaler, 2021 ) . However, it is a complex process that requires large-scale transformative changes beyond the technical aspects of technology and infrastructure (Pettersson, 2021 ). Namely, digitalization refers to “ a series of deep and coordinated culture, workforce, and technology shifts and operating models ” (Brooks & McCormack, 2020 , p. 3) that brings cultural, organizational, and operational change through the integration of digital technologies (JISC, 2020 ). A successful digital transformation requires that schools increase their digital capacity levels, establishing the necessary “ culture, policies, infrastructure as well as digital competence of students and staff to support the effective integration of technology in teaching and learning practices ” (Costa et al, 2021 , p.163).

Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem (Eng, 2005 ), there is a need to show how the different elements of the impact are interconnected and to identify the factors that can encourage an effective and efficient change in the school environment. To address the issues outlined above, we formulated the following research questions:

a) What is the impact of digital technologies on education?

b) Which factors might affect a school’s digital capacity and transformation?

In the present investigation, we conducted a non-systematic literature review of publications pertaining to the impact of digital technologies on education and the factors that affect a school’s digital capacity and transformation. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors which affect the schools’ digital capacity and digital transformation.

Methodology

The non-systematic literature review presented herein covers the main theories and research published over the past 17 years on the topic. It is based on meta-analyses and review papers found in scholarly, peer-reviewed content databases and other key studies and reports related to the concepts studied (e.g., digitalization, digital capacity) from professional and international bodies (e.g., the OECD). We searched the Scopus database, which indexes various online journals in the education sector with an international scope, to collect peer-reviewed academic papers. Furthermore, we used an all-inclusive Google Scholar search to include relevant key terms or to include studies found in the reference list of the peer-reviewed papers, and other key studies and reports related to the concepts studied by professional and international bodies. Lastly, we gathered sources from the Publications Office of the European Union ( https://op.europa.eu/en/home ); namely, documents that refer to policies related to digital transformation in education.

Regarding search terms, we first searched resources on the impact of digital technologies on education by performing the following search queries: “impact” OR “effects” AND “digital technologies” AND “education”, “impact” OR “effects” AND “ICT” AND “education”. We further refined our results by adding the terms “meta-analysis” and “review” or by adjusting the search options based on the features of each database to avoid collecting individual studies that would provide limited contributions to a particular domain. We relied on meta-analyses and review studies as these consider the findings of multiple studies to offer a more comprehensive view of the research in a given area (Schuele & Justice, 2006 ). Specifically, meta-analysis studies provided quantitative evidence based on statistically verifiable results regarding the impact of educational interventions that integrate digital technologies in school classrooms (Higgins et al., 2012 ; Tolani-Brown et al., 2011 ).

However, quantitative data does not offer explanations for the challenges or difficulties experienced during ICT integration in learning and teaching (Tolani-Brown et al., 2011 ). To fill this gap, we analyzed literature reviews and gathered in-depth qualitative evidence of the benefits and implications of technology integration in schools. In the analysis presented herein, we also included policy documents and reports from professional and international bodies and governmental reports, which offered useful explanations of the key concepts of this study and provided recent evidence on digital capacity and transformation in education along with policy recommendations. The inclusion and exclusion criteria that were considered in this study are presented in Table ​ Table1 1 .

Inclusion and exclusion criteria for the selection of resources on the impact of digital technologies on education

To ensure a reliable extraction of information from each study and assist the research synthesis we selected the study characteristics of interest (impact) and constructed coding forms. First, an overview of the synthesis was provided by the principal investigator who described the processes of coding, data entry, and data management. The coders followed the same set of instructions but worked independently. To ensure a common understanding of the process between coders, a sample of ten studies was tested. The results were compared, and the discrepancies were identified and resolved. Additionally, to ensure an efficient coding process, all coders participated in group meetings to discuss additions, deletions, and modifications (Stock, 1994 ). Due to the methodological diversity of the studied documents we began to synthesize the literature review findings based on similar study designs. Specifically, most of the meta-analysis studies were grouped in one category due to the quantitative nature of the measured impact. These studies tended to refer to student achievement (Hattie et al., 2014 ). Then, we organized the themes of the qualitative studies in several impact categories. Lastly, we synthesized both review and meta-analysis data across the categories. In order to establish a collective understanding of the concept of impact, we referred to a previous impact study by Balanskat ( 2009 ) which investigated the impact of technology in primary schools. In this context, the impact had a more specific ICT-related meaning and was described as “ a significant influence or effect of ICT on the measured or perceived quality of (parts of) education ” (Balanskat, 2009 , p. 9). In the study presented herein, the main impacts are in relation to learning and learners, teaching, and teachers, as well as other key stakeholders who are directly or indirectly connected to the school unit.

The study’s results identified multiple dimensions of the impact of digital technologies on students’ knowledge, skills, and attitudes; on equality, inclusion, and social integration; on teachers’ professional and teaching practices; and on other school-related aspects and stakeholders. The data analysis indicated various factors that might affect the schools’ digital capacity and transformation, such as digital competencies, the teachers’ personal characteristics and professional development, as well as the school’s leadership and management, administration, infrastructure, etc. The impacts and factors found in the literature review are presented below.

Impacts of digital technologies on students’ knowledge, skills, attitudes, and emotions

The impact of ICT use on students’ knowledge, skills, and attitudes has been investigated early in the literature. Eng ( 2005 ) found a small positive effect between ICT use and students' learning. Specifically, the author reported that access to computer-assisted instruction (CAI) programs in simulation or tutorial modes—used to supplement rather than substitute instruction – could enhance student learning. The author reported studies showing that teachers acknowledged the benefits of ICT on pupils with special educational needs; however, the impact of ICT on students' attainment was unclear. Balanskat et al. ( 2006 ) found a statistically significant positive association between ICT use and higher student achievement in primary and secondary education. The authors also reported improvements in the performance of low-achieving pupils. The use of ICT resulted in further positive gains for students, namely increased attention, engagement, motivation, communication and process skills, teamwork, and gains related to their behaviour towards learning. Evidence from qualitative studies showed that teachers, students, and parents recognized the positive impact of ICT on students' learning regardless of their competence level (strong/weak students). Punie et al. ( 2006 ) documented studies that showed positive results of ICT-based learning for supporting low-achieving pupils and young people with complex lives outside the education system. Liao et al. ( 2007 ) reported moderate positive effects of computer application instruction (CAI, computer simulations, and web-based learning) over traditional instruction on primary school student's achievement. Similarly, Tamim et al. ( 2011 ) reported small to moderate positive effects between the use of computer technology (CAI, ICT, simulations, computer-based instruction, digital and hypermedia) and student achievement in formal face-to-face classrooms compared to classrooms that did not use technology. Jewitt et al., ( 2011 ) found that the use of learning platforms (LPs) (virtual learning environments, management information systems, communication technologies, and information- and resource-sharing technologies) in schools allowed primary and secondary students to access a wider variety of quality learning resources, engage in independent and personalized learning, and conduct self- and peer-review; LPs also provide opportunities for teacher assessment and feedback. Similar findings were reported by Fu ( 2013 ), who documented a list of benefits and opportunities of ICT use. According to the author, the use of ICTs helps students access digital information and course content effectively and efficiently, supports student-centered and self-directed learning, as well as the development of a creative learning environment where more opportunities for critical thinking skills are offered, and promotes collaborative learning in a distance-learning environment. Higgins et al. ( 2012 ) found consistent but small positive associations between the use of technology and learning outcomes of school-age learners (5–18-year-olds) in studies linking the provision and use of technology with attainment. Additionally, Chauhan ( 2017 ) reported a medium positive effect of technology on the learning effectiveness of primary school students compared to students who followed traditional learning instruction.

The rise of mobile technologies and hardware devices instigated investigations into their impact on teaching and learning. Sung et al. ( 2016 ) reported a moderate effect on students' performance from the use of mobile devices in the classroom compared to the use of desktop computers or the non-use of mobile devices. Schmid et al. ( 2014 ) reported medium–low to low positive effects of technology integration (e.g., CAI, ICTs) in the classroom on students' achievement and attitude compared to not using technology or using technology to varying degrees. Tamim et al. ( 2015 ) found a low statistically significant effect of the use of tablets and other smart devices in educational contexts on students' achievement outcomes. The authors suggested that tablets offered additional advantages to students; namely, they reported improvements in students’ notetaking, organizational and communication skills, and creativity. Zheng et al. ( 2016 ) reported a small positive effect of one-to-one laptop programs on students’ academic achievement across subject areas. Additional reported benefits included student-centered, individualized, and project-based learning enhanced learner engagement and enthusiasm. Additionally, the authors found that students using one-to-one laptop programs tended to use technology more frequently than in non-laptop classrooms, and as a result, they developed a range of skills (e.g., information skills, media skills, technology skills, organizational skills). Haßler et al. ( 2016 ) found that most interventions that included the use of tablets across the curriculum reported positive learning outcomes. However, from 23 studies, five reported no differences, and two reported a negative effect on students' learning outcomes. Similar results were indicated by Kalati and Kim ( 2022 ) who investigated the effect of touchscreen technologies on young students’ learning. Specifically, from 53 studies, 34 advocated positive effects of touchscreen devices on children’s learning, 17 obtained mixed findings and two studies reported negative effects.

More recently, approaches that refer to the impact of gamification with the use of digital technologies on teaching and learning were also explored. A review by Pan et al. ( 2022 ) that examined the role of learning games in fostering mathematics education in K-12 settings, reported that gameplay improved students’ performance. Integration of digital games in teaching was also found as a promising pedagogical practice in STEM education that could lead to increased learning gains (Martinez et al., 2022 ; Wang et al., 2022 ). However, although Talan et al. ( 2020 ) reported a medium effect of the use of educational games (both digital and non-digital) on academic achievement, the effect of non-digital games was higher.

Over the last two years, the effects of more advanced technologies on teaching and learning were also investigated. Garzón and Acevedo ( 2019 ) found that AR applications had a medium effect on students' learning outcomes compared to traditional lectures. Similarly, Garzón et al. ( 2020 ) showed that AR had a medium impact on students' learning gains. VR applications integrated into various subjects were also found to have a moderate effect on students’ learning compared to control conditions (traditional classes, e.g., lectures, textbooks, and multimedia use, e.g., images, videos, animation, CAI) (Chen et al., 2022b ). Villena-Taranilla et al. ( 2022 ) noted the moderate effect of VR technologies on students’ learning when these were applied in STEM disciplines. In the same meta-analysis, Villena-Taranilla et al. ( 2022 ) highlighted the role of immersive VR, since its effect on students’ learning was greater (at a high level) across educational levels (K-6) compared to semi-immersive and non-immersive integrations. In another meta-analysis study, the effect size of the immersive VR was small and significantly differentiated across educational levels (Coban et al., 2022 ). The impact of AI on education was investigated by Su and Yang ( 2022 ) and Su et al. ( 2022 ), who showed that this technology significantly improved students’ understanding of AI computer science and machine learning concepts.

It is worth noting that the vast majority of studies referred to learning gains in specific subjects. Specifically, several studies examined the impact of digital technologies on students’ literacy skills and reported positive effects on language learning (Balanskat et al., 2006 ; Grgurović et al., 2013 ; Friedel et al., 2013 ; Zheng et al., 2016 ; Chen et al., 2022b ; Savva et al., 2022 ). Also, several studies documented positive effects on specific language learning areas, namely foreign language learning (Kao, 2014 ), writing (Higgins et al., 2012 ; Wen & Walters, 2022 ; Zheng et al., 2016 ), as well as reading and comprehension (Cheung & Slavin, 2011 ; Liao et al., 2007 ; Schwabe et al., 2022 ). ICTs were also found to have a positive impact on students' performance in STEM (science, technology, engineering, and mathematics) disciplines (Arztmann et al., 2022 ; Bado, 2022 ; Villena-Taranilla et al., 2022 ; Wang et al., 2022 ). Specifically, a number of studies reported positive impacts on students’ achievement in mathematics (Balanskat et al., 2006 ; Hillmayr et al., 2020 ; Li & Ma, 2010 ; Pan et al., 2022 ; Ran et al., 2022 ; Verschaffel et al., 2019 ; Zheng et al., 2016 ). Furthermore, studies documented positive effects of ICTs on science learning (Balanskat et al., 2006 ; Liao et al., 2007 ; Zheng et al., 2016 ; Hillmayr et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ; Lei et al., 2022a ). Çelik ( 2022 ) also noted that computer simulations can help students understand learning concepts related to science. Furthermore, some studies documented that the use of ICTs had a positive impact on students’ achievement in other subjects, such as geography, history, music, and arts (Chauhan, 2017 ; Condie & Munro, 2007 ), and design and technology (Balanskat et al., 2006 ).

More specific positive learning gains were reported in a number of skills, e.g., problem-solving skills and pattern exploration skills (Higgins et al., 2012 ), metacognitive learning outcomes (Verschaffel et al., 2019 ), literacy skills, computational thinking skills, emotion control skills, and collaborative inquiry skills (Lu et al., 2022 ; Su & Yang, 2022 ; Su et al., 2022 ). Additionally, several investigations have reported benefits from the use of ICT on students’ creativity (Fielding & Murcia, 2022 ; Liu et al., 2022 ; Quah & Ng, 2022 ). Lastly, digital technologies were also found to be beneficial for enhancing students’ lifelong learning skills (Haleem et al., 2022 ).

Apart from gaining knowledge and skills, studies also reported improvement in motivation and interest in mathematics (Higgins et. al., 2019 ; Fadda et al., 2022 ) and increased positive achievement emotions towards several subjects during interventions using educational games (Lei et al., 2022a ). Chen et al. ( 2022a ) also reported a small but positive effect of digital health approaches in bullying and cyberbullying interventions with K-12 students, demonstrating that technology-based approaches can help reduce bullying and related consequences by providing emotional support, empowerment, and change of attitude. In their meta-review study, Su et al. ( 2022 ) also documented that AI technologies effectively strengthened students’ attitudes towards learning. In another meta-analysis, Arztmann et al. ( 2022 ) reported positive effects of digital games on motivation and behaviour towards STEM subjects.

Impacts of digital technologies on equality, inclusion and social integration

Although most of the reviewed studies focused on the impact of ICTs on students’ knowledge, skills, and attitudes, reports were also made on other aspects in the school context, such as equality, inclusion, and social integration. Condie and Munro ( 2007 ) documented research interventions investigating how ICT can support pupils with additional or special educational needs. While those interventions were relatively small scale and mostly based on qualitative data, their findings indicated that the use of ICTs enabled the development of communication, participation, and self-esteem. A recent meta-analysis (Baragash et al., 2022 ) with 119 participants with different disabilities, reported a significant overall effect size of AR on their functional skills acquisition. Koh’s meta-analysis ( 2022 ) also revealed that students with intellectual and developmental disabilities improved their competence and performance when they used digital games in the lessons.

Istenic Starcic and Bagon ( 2014 ) found that the role of ICT in inclusion and the design of pedagogical and technological interventions was not sufficiently explored in educational interventions with people with special needs; however, some benefits of ICT use were found in students’ social integration. The issue of gender and technology use was mentioned in a small number of studies. Zheng et al. ( 2016 ) reported a statistically significant positive interaction between one-to-one laptop programs and gender. Specifically, the results showed that girls and boys alike benefitted from the laptop program, but the effect on girls’ achievement was smaller than that on boys’. Along the same lines, Arztmann et al. ( 2022 ) reported no difference in the impact of game-based learning between boys and girls, arguing that boys and girls equally benefited from game-based interventions in STEM domains. However, results from a systematic review by Cussó-Calabuig et al. ( 2018 ) found limited and low-quality evidence on the effects of intensive use of computers on gender differences in computer anxiety, self-efficacy, and self-confidence. Based on their view, intensive use of computers can reduce gender differences in some areas and not in others, depending on contextual and implementation factors.

Impacts of digital technologies on teachers’ professional and teaching practices

Various research studies have explored the impact of ICT on teachers’ instructional practices and student assessment. Friedel et al. ( 2013 ) found that the use of mobile devices by students enabled teachers to successfully deliver content (e.g., mobile serious games), provide scaffolding, and facilitate synchronous collaborative learning. The integration of digital games in teaching and learning activities also gave teachers the opportunity to study and apply various pedagogical practices (Bado, 2022 ). Specifically, Bado ( 2022 ) found that teachers who implemented instructional activities in three stages (pre-game, game, and post-game) maximized students’ learning outcomes and engagement. For instance, during the pre-game stage, teachers focused on lectures and gameplay training, at the game stage teachers provided scaffolding on content, addressed technical issues, and managed the classroom activities. During the post-game stage, teachers organized activities for debriefing to ensure that the gameplay had indeed enhanced students’ learning outcomes.

Furthermore, ICT can increase efficiency in lesson planning and preparation by offering possibilities for a more collaborative approach among teachers. The sharing of curriculum plans and the analysis of students’ data led to clearer target settings and improvements in reporting to parents (Balanskat et al., 2006 ).

Additionally, the use and application of digital technologies in teaching and learning were found to enhance teachers’ digital competence. Balanskat et al. ( 2006 ) documented studies that revealed that the use of digital technologies in education had a positive effect on teachers’ basic ICT skills. The greatest impact was found on teachers with enough experience in integrating ICTs in their teaching and/or who had recently participated in development courses for the pedagogical use of technologies in teaching. Punie et al. ( 2006 ) reported that the provision of fully equipped multimedia portable computers and the development of online teacher communities had positive impacts on teachers’ confidence and competence in the use of ICTs.

Moreover, online assessment via ICTs benefits instruction. In particular, online assessments support the digitalization of students’ work and related logistics, allow teachers to gather immediate feedback and readjust to new objectives, and support the improvement of the technical quality of tests by providing more accurate results. Additionally, the capabilities of ICTs (e.g., interactive media, simulations) create new potential methods of testing specific skills, such as problem-solving and problem-processing skills, meta-cognitive skills, creativity and communication skills, and the ability to work productively in groups (Punie et al., 2006 ).

Impacts of digital technologies on other school-related aspects and stakeholders

There is evidence that the effective use of ICTs and the data transmission offered by broadband connections help improve administration (Balanskat et al., 2006 ). Specifically, ICTs have been found to provide better management systems to schools that have data gathering procedures in place. Condie and Munro ( 2007 ) reported impacts from the use of ICTs in schools in the following areas: attendance monitoring, assessment records, reporting to parents, financial management, creation of repositories for learning resources, and sharing of information amongst staff. Such data can be used strategically for self-evaluation and monitoring purposes which in turn can result in school improvements. Additionally, they reported that online access to other people with similar roles helped to reduce headteachers’ isolation by offering them opportunities to share insights into the use of ICT in learning and teaching and how it could be used to support school improvement. Furthermore, ICTs provided more efficient and successful examination management procedures, namely less time-consuming reporting processes compared to paper-based examinations and smooth communications between schools and examination authorities through electronic data exchange (Punie et al., 2006 ).

Zheng et al. ( 2016 ) reported that the use of ICTs improved home-school relationships. Additionally, Escueta et al. ( 2017 ) reported several ICT programs that had improved the flow of information from the school to parents. Particularly, they documented that the use of ICTs (learning management systems, emails, dedicated websites, mobile phones) allowed for personalized and customized information exchange between schools and parents, such as attendance records, upcoming class assignments, school events, and students’ grades, which generated positive results on students’ learning outcomes and attainment. Such information exchange between schools and families prompted parents to encourage their children to put more effort into their schoolwork.

The above findings suggest that the impact of ICT integration in schools goes beyond students’ performance in school subjects. Specifically, it affects a number of school-related aspects, such as equality and social integration, professional and teaching practices, and diverse stakeholders. In Table ​ Table2, 2 , we summarize the different impacts of digital technologies on school stakeholders based on the literature review, while in Table ​ Table3 3 we organized the tools/platforms and practices/policies addressed in the meta-analyses, literature reviews, EU reports, and international bodies included in the manuscript.

The impact of digital technologies on schools’ stakeholders based on the literature review

Tools/platforms and practices/policies addressed in the meta-analyses, literature reviews, EU reports, and international bodies included in the manuscript

Additionally, based on the results of the literature review, there are many types of digital technologies with different affordances (see, for example, studies on VR vs Immersive VR), which evolve over time (e.g. starting from CAIs in 2005 to Augmented and Virtual reality 2020). Furthermore, these technologies are linked to different pedagogies and policy initiatives, which are critical factors in the study of impact. Table ​ Table3 3 summarizes the different tools and practices that have been used to examine the impact of digital technologies on education since 2005 based on the review results.

Factors that affect the integration of digital technologies

Although the analysis of the literature review demonstrated different impacts of the use of digital technology on education, several authors highlighted the importance of various factors, besides the technology itself, that affect this impact. For example, Liao et al. ( 2007 ) suggested that future studies should carefully investigate which factors contribute to positive outcomes by clarifying the exact relationship between computer applications and learning. Additionally, Haßler et al., ( 2016 ) suggested that the neutral findings regarding the impact of tablets on students learning outcomes in some of the studies included in their review should encourage educators, school leaders, and school officials to further investigate the potential of such devices in teaching and learning. Several other researchers suggested that a number of variables play a significant role in the impact of ICTs on students’ learning that could be attributed to the school context, teaching practices and professional development, the curriculum, and learners’ characteristics (Underwood, 2009 ; Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Tang et al., 2022 ).

Digital competencies

One of the most common challenges reported in studies that utilized digital tools in the classroom was the lack of students’ skills on how to use them. Fu ( 2013 ) found that students’ lack of technical skills is a barrier to the effective use of ICT in the classroom. Tamim et al. ( 2015 ) reported that students faced challenges when using tablets and smart mobile devices, associated with the technical issues or expertise needed for their use and the distracting nature of the devices and highlighted the need for teachers’ professional development. Higgins et al. ( 2012 ) reported that skills training about the use of digital technologies is essential for learners to fully exploit the benefits of instruction.

Delgado et al. ( 2015 ), meanwhile, reported studies that showed a strong positive association between teachers’ computer skills and students’ use of computers. Teachers’ lack of ICT skills and familiarization with technologies can become a constraint to the effective use of technology in the classroom (Balanskat et al., 2006 ; Delgado et al., 2015 ).

It is worth noting that the way teachers are introduced to ICTs affects the impact of digital technologies on education. Previous studies have shown that teachers may avoid using digital technologies due to limited digital skills (Balanskat, 2006 ), or they prefer applying “safe” technologies, namely technologies that their own teachers used and with which they are familiar (Condie & Munro, 2007 ). In this regard, the provision of digital skills training and exposure to new digital tools might encourage teachers to apply various technologies in their lessons (Condie & Munro, 2007 ). Apart from digital competence, technical support in the school setting has also been shown to affect teachers’ use of technology in their classrooms (Delgado et al., 2015 ). Ferrari et al. ( 2011 ) found that while teachers’ use of ICT is high, 75% stated that they needed more institutional support and a shift in the mindset of educational actors to achieve more innovative teaching practices. The provision of support can reduce time and effort as well as cognitive constraints, which could cause limited ICT integration in the school lessons by teachers (Escueta et al., 2017 ).

Teachers’ personal characteristics, training approaches, and professional development

Teachers’ personal characteristics and professional development affect the impact of digital technologies on education. Specifically, Cheok and Wong ( 2015 ) found that teachers’ personal characteristics (e.g., anxiety, self-efficacy) are associated with their satisfaction and engagement with technology. Bingimlas ( 2009 ) reported that lack of confidence, resistance to change, and negative attitudes in using new technologies in teaching are significant determinants of teachers’ levels of engagement in ICT. The same author reported that the provision of technical support, motivation support (e.g., awards, sufficient time for planning), and training on how technologies can benefit teaching and learning can eliminate the above barriers to ICT integration. Archer et al. ( 2014 ) found that comfort levels in using technology are an important predictor of technology integration and argued that it is essential to provide teachers with appropriate training and ongoing support until they are comfortable with using ICTs in the classroom. Hillmayr et al. ( 2020 ) documented that training teachers on ICT had an important effecton students’ learning.

According to Balanskat et al. ( 2006 ), the impact of ICTs on students’ learning is highly dependent on the teachers’ capacity to efficiently exploit their application for pedagogical purposes. Results obtained from the Teaching and Learning International Survey (TALIS) (OECD, 2021 ) revealed that although schools are open to innovative practices and have the capacity to adopt them, only 39% of teachers in the European Union reported that they are well or very well prepared to use digital technologies for teaching. Li and Ma ( 2010 ) and Hardman ( 2019 ) showed that the positive effect of technology on students’ achievement depends on the pedagogical practices used by teachers. Schmid et al. ( 2014 ) reported that learning was best supported when students were engaged in active, meaningful activities with the use of technological tools that provided cognitive support. Tamim et al. ( 2015 ) compared two different pedagogical uses of tablets and found a significant moderate effect when the devices were used in a student-centered context and approach rather than within teacher-led environments. Similarly, Garzón and Acevedo ( 2019 ) and Garzón et al. ( 2020 ) reported that the positive results from the integration of AR applications could be attributed to the existence of different variables which could influence AR interventions (e.g., pedagogical approach, learning environment, and duration of the intervention). Additionally, Garzón et al. ( 2020 ) suggested that the pedagogical resources that teachers used to complement their lectures and the pedagogical approaches they applied were crucial to the effective integration of AR on students’ learning gains. Garzón and Acevedo ( 2019 ) also emphasized that the success of a technology-enhanced intervention is based on both the technology per se and its characteristics and on the pedagogical strategies teachers choose to implement. For instance, their results indicated that the collaborative learning approach had the highest impact on students’ learning gains among other approaches (e.g., inquiry-based learning, situated learning, or project-based learning). Ran et al. ( 2022 ) also found that the use of technology to design collaborative and communicative environments showed the largest moderator effects among the other approaches.

Hattie ( 2008 ) reported that the effective use of computers is associated with training teachers in using computers as a teaching and learning tool. Zheng et al. ( 2016 ) noted that in addition to the strategies teachers adopt in teaching, ongoing professional development is also vital in ensuring the success of technology implementation programs. Sung et al. ( 2016 ) found that research on the use of mobile devices to support learning tends to report that the insufficient preparation of teachers is a major obstacle in implementing effective mobile learning programs in schools. Friedel et al. ( 2013 ) found that providing training and support to teachers increased the positive impact of the interventions on students’ learning gains. Trucano ( 2005 ) argued that positive impacts occur when digital technologies are used to enhance teachers’ existing pedagogical philosophies. Higgins et al. ( 2012 ) found that the types of technologies used and how they are used could also affect students’ learning. The authors suggested that training and professional development of teachers that focuses on the effective pedagogical use of technology to support teaching and learning is an important component of successful instructional approaches (Higgins et al., 2012 ). Archer et al. ( 2014 ) found that studies that reported ICT interventions during which teachers received training and support had moderate positive effects on students’ learning outcomes, which were significantly higher than studies where little or no detail about training and support was mentioned. Fu ( 2013 ) reported that the lack of teachers’ knowledge and skills on the technical and instructional aspects of ICT use in the classroom, in-service training, pedagogy support, technical and financial support, as well as the lack of teachers’ motivation and encouragement to integrate ICT on their teaching were significant barriers to the integration of ICT in education.

School leadership and management

Management and leadership are important cornerstones in the digital transformation process (Pihir et al., 2018 ). Zheng et al. ( 2016 ) documented leadership among the factors positively affecting the successful implementation of technology integration in schools. Strong leadership, strategic planning, and systematic integration of digital technologies are prerequisites for the digital transformation of education systems (Ređep, 2021 ). Management and leadership play a significant role in formulating policies that are translated into practice and ensure that developments in ICT become embedded into the life of the school and in the experiences of staff and pupils (Condie & Munro, 2007 ). Policy support and leadership must include the provision of an overall vision for the use of digital technologies in education, guidance for students and parents, logistical support, as well as teacher training (Conrads et al., 2017 ). Unless there is a commitment throughout the school, with accountability for progress at key points, it is unlikely for ICT integration to be sustained or become part of the culture (Condie & Munro, 2007 ). To achieve this, principals need to adopt and promote a whole-institution strategy and build a strong mutual support system that enables the school’s technological maturity (European Commission, 2019 ). In this context, school culture plays an essential role in shaping the mindsets and beliefs of school actors towards successful technology integration. Condie and Munro ( 2007 ) emphasized the importance of the principal’s enthusiasm and work as a source of inspiration for the school staff and the students to cultivate a culture of innovation and establish sustainable digital change. Specifically, school leaders need to create conditions in which the school staff is empowered to experiment and take risks with technology (Elkordy & Lovinelli, 2020 ).

In order for leaders to achieve the above, it is important to develop capacities for learning and leading, advocating professional learning, and creating support systems and structures (European Commission, 2019 ). Digital technology integration in education systems can be challenging and leadership needs guidance to achieve it. Such guidance can be introduced through the adoption of new methods and techniques in strategic planning for the integration of digital technologies (Ređep, 2021 ). Even though the role of leaders is vital, the relevant training offered to them has so far been inadequate. Specifically, only a third of the education systems in Europe have put in place national strategies that explicitly refer to the training of school principals (European Commission, 2019 , p. 16).

Connectivity, infrastructure, and government and other support

The effective integration of digital technologies across levels of education presupposes the development of infrastructure, the provision of digital content, and the selection of proper resources (Voogt et al., 2013 ). Particularly, a high-quality broadband connection in the school increases the quality and quantity of educational activities. There is evidence that ICT increases and formalizes cooperative planning between teachers and cooperation with managers, which in turn has a positive impact on teaching practices (Balanskat et al., 2006 ). Additionally, ICT resources, including software and hardware, increase the likelihood of teachers integrating technology into the curriculum to enhance their teaching practices (Delgado et al., 2015 ). For example, Zheng et al. ( 2016 ) found that the use of one-on-one laptop programs resulted in positive changes in teaching and learning, which would not have been accomplished without the infrastructure and technical support provided to teachers. Delgado et al. ( 2015 ) reported that limited access to technology (insufficient computers, peripherals, and software) and lack of technical support are important barriers to ICT integration. Access to infrastructure refers not only to the availability of technology in a school but also to the provision of a proper amount and the right types of technology in locations where teachers and students can use them. Effective technical support is a central element of the whole-school strategy for ICT (Underwood, 2009 ). Bingimlas ( 2009 ) reported that lack of technical support in the classroom and whole-school resources (e.g., failing to connect to the Internet, printers not printing, malfunctioning computers, and working on old computers) are significant barriers that discourage the use of ICT by teachers. Moreover, poor quality and inadequate hardware maintenance, and unsuitable educational software may discourage teachers from using ICTs (Balanskat et al., 2006 ; Bingimlas, 2009 ).

Government support can also impact the integration of ICTs in teaching. Specifically, Balanskat et al. ( 2006 ) reported that government interventions and training programs increased teachers’ enthusiasm and positive attitudes towards ICT and led to the routine use of embedded ICT.

Lastly, another important factor affecting digital transformation is the development and quality assurance of digital learning resources. Such resources can be support textbooks and related materials or resources that focus on specific subjects or parts of the curriculum. Policies on the provision of digital learning resources are essential for schools and can be achieved through various actions. For example, some countries are financing web portals that become repositories, enabling teachers to share resources or create their own. Additionally, they may offer e-learning opportunities or other services linked to digital education. In other cases, specific agencies of projects have also been set up to develop digital resources (Eurydice, 2019 ).

Administration and digital data management

The digital transformation of schools involves organizational improvements at the level of internal workflows, communication between the different stakeholders, and potential for collaboration. Vuorikari et al. ( 2020 ) presented evidence that digital technologies supported the automation of administrative practices in schools and reduced the administration’s workload. There is evidence that digital data affects the production of knowledge about schools and has the power to transform how schooling takes place. Specifically, Sellar ( 2015 ) reported that data infrastructure in education is developing due to the demand for “ information about student outcomes, teacher quality, school performance, and adult skills, associated with policy efforts to increase human capital and productivity practices ” (p. 771). In this regard, practices, such as datafication which refers to the “ translation of information about all kinds of things and processes into quantified formats” have become essential for decision-making based on accountability reports about the school’s quality. The data could be turned into deep insights about education or training incorporating ICTs. For example, measuring students’ online engagement with the learning material and drawing meaningful conclusions can allow teachers to improve their educational interventions (Vuorikari et al., 2020 ).

Students’ socioeconomic background and family support

Research show that the active engagement of parents in the school and their support for the school’s work can make a difference to their children’s attitudes towards learning and, as a result, their achievement (Hattie, 2008 ). In recent years, digital technologies have been used for more effective communication between school and family (Escueta et al., 2017 ). The European Commission ( 2020 ) presented data from a Eurostat survey regarding the use of computers by students during the pandemic. The data showed that younger pupils needed additional support and guidance from parents and the challenges were greater for families in which parents had lower levels of education and little to no digital skills.

In this regard, the socio-economic background of the learners and their socio-cultural environment also affect educational achievements (Punie et al., 2006 ). Trucano documented that the use of computers at home positively influenced students’ confidence and resulted in more frequent use at school, compared to students who had no home access (Trucano, 2005 ). In this sense, the socio-economic background affects the access to computers at home (OECD, 2015 ) which in turn influences the experience of ICT, an important factor for school achievement (Punie et al., 2006 ; Underwood, 2009 ). Furthermore, parents from different socio-economic backgrounds may have different abilities and availability to support their children in their learning process (Di Pietro et al., 2020 ).

Schools’ socioeconomic context and emergency situations

The socio-economic context of the school is closely related to a school’s digital transformation. For example, schools in disadvantaged, rural, or deprived areas are likely to lack the digital capacity and infrastructure required to adapt to the use of digital technologies during emergency periods, such as the COVID-19 pandemic (Di Pietro et al., 2020 ). Data collected from school principals confirmed that in several countries, there is a rural/urban divide in connectivity (OECD, 2015 ).

Emergency periods also affect the digitalization of schools. The COVID-19 pandemic led to the closure of schools and forced them to seek appropriate and connective ways to keep working on the curriculum (Di Pietro et al., 2020 ). The sudden large-scale shift to distance and online teaching and learning also presented challenges around quality and equity in education, such as the risk of increased inequalities in learning, digital, and social, as well as teachers facing difficulties coping with this demanding situation (European Commission, 2020 ).

Looking at the findings of the above studies, we can conclude that the impact of digital technologies on education is influenced by various actors and touches many aspects of the school ecosystem. Figure  1 summarizes the factors affecting the digital technologies’ impact on school stakeholders based on the findings from the literature review.

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Factors that affect the impact of ICTs on education

The findings revealed that the use of digital technologies in education affects a variety of actors within a school’s ecosystem. First, we observed that as technologies evolve, so does the interest of the research community to apply them to school settings. Figure  2 summarizes the trends identified in current research around the impact of digital technologies on schools’ digital capacity and transformation as found in the present study. Starting as early as 2005, when computers, simulations, and interactive boards were the most commonly applied tools in school interventions (e.g., Eng, 2005 ; Liao et al., 2007 ; Moran et al., 2008 ; Tamim et al., 2011 ), moving towards the use of learning platforms (Jewitt et al., 2011 ), then to the use of mobile devices and digital games (e.g., Tamim et al., 2015 ; Sung et al., 2016 ; Talan et al., 2020 ), as well as e-books (e.g., Savva et al., 2022 ), to the more recent advanced technologies, such as AR and VR applications (e.g., Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ), or robotics and AI (e.g., Su & Yang, 2022 ; Su et al., 2022 ). As this evolution shows, digital technologies are a concept in flux with different affordances and characteristics. Additionally, from an instructional perspective, there has been a growing interest in different modes and models of content delivery such as online, blended, and hybrid modes (e.g., Cheok & Wong, 2015 ; Kazu & Yalçin, 2022 ; Ulum, 2022 ). This is an indication that the value of technologies to support teaching and learning as well as other school-related practices is increasingly recognized by the research and school community. The impact results from the literature review indicate that ICT integration on students’ learning outcomes has effects that are small (Coban et al., 2022 ; Eng, 2005 ; Higgins et al., 2012 ; Schmid et al., 2014 ; Tamim et al., 2015 ; Zheng et al., 2016 ) to moderate (Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Liao et al., 2007 ; Sung et al., 2016 ; Talan et al., 2020 ; Wen & Walters, 2022 ). That said, a number of recent studies have reported high effect sizes (e.g., Kazu & Yalçin, 2022 ).

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Current work and trends in the study of the impact of digital technologies on schools’ digital capacity

Based on these findings, several authors have suggested that the impact of technology on education depends on several variables and not on the technology per se (Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Lei et al., 2022a ). While the impact of ICTs on student achievement has been thoroughly investigated by researchers, other aspects related to school life that are also affected by ICTs, such as equality, inclusion, and social integration have received less attention. Further analysis of the literature review has revealed a greater investment in ICT interventions to support learning and teaching in the core subjects of literacy and STEM disciplines, especially mathematics, and science. These were the most common subjects studied in the reviewed papers often drawing on national testing results, while studies that investigated other subject areas, such as social studies, were limited (Chauhan, 2017 ; Condie & Munro, 2007 ). As such, research is still lacking impact studies that focus on the effects of ICTs on a range of curriculum subjects.

The qualitative research provided additional information about the impact of digital technologies on education, documenting positive effects and giving more details about implications, recommendations, and future research directions. Specifically, the findings regarding the role of ICTs in supporting learning highlight the importance of teachers’ instructional practice and the learning context in the use of technologies and consequently their impact on instruction (Çelik, 2022 ; Schmid et al., 2014 ; Tamim et al., 2015 ). The review also provided useful insights regarding the various factors that affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the transformation process. Specifically, these factors include a) digital competencies; b) teachers’ personal characteristics and professional development; c) school leadership and management; d) connectivity, infrastructure, and government support; e) administration and data management practices; f) students’ socio-economic background and family support and g) the socioeconomic context of the school and emergency situations. It is worth noting that we observed factors that affect the integration of ICTs in education but may also be affected by it. For example, the frequent use of ICTs and the use of laptops by students for instructional purposes positively affect the development of digital competencies (Zheng et al., 2016 ) and at the same time, the digital competencies affect the use of ICTs (Fu, 2013 ; Higgins et al., 2012 ). As a result, the impact of digital technologies should be explored more as an enabler of desirable and new practices and not merely as a catalyst that improves the output of the education process i.e. namely student attainment.

Conclusions

Digital technologies offer immense potential for fundamental improvement in schools. However, investment in ICT infrastructure and professional development to improve school education are yet to provide fruitful results. Digital transformation is a complex process that requires large-scale transformative changes that presuppose digital capacity and preparedness. To achieve such changes, all actors within the school’s ecosystem need to share a common vision regarding the integration of ICTs in education and work towards achieving this goal. Our literature review, which synthesized quantitative and qualitative data from a list of meta-analyses and review studies, provided useful insights into the impact of ICTs on different school stakeholders and showed that the impact of digital technologies touches upon many different aspects of school life, which are often overlooked when the focus is on student achievement as the final output of education. Furthermore, the concept of digital technologies is a concept in flux as technologies are not only different among them calling for different uses in the educational practice but they also change through time. Additionally, we opened a forum for discussion regarding the factors that affect a school’s digital capacity and transformation. We hope that our study will inform policy, practice, and research and result in a paradigm shift towards more holistic approaches in impact and assessment studies.

Study limitations and future directions

We presented a review of the study of digital technologies' impact on education and factors influencing schools’ digital capacity and transformation. The study results were based on a non-systematic literature review grounded on the acquisition of documentation in specific databases. Future studies should investigate more databases to corroborate and enhance our results. Moreover, search queries could be enhanced with key terms that could provide additional insights about the integration of ICTs in education, such as “policies and strategies for ICT integration in education”. Also, the study drew information from meta-analyses and literature reviews to acquire evidence about the effects of ICT integration in schools. Such evidence was mostly based on the general conclusions of the studies. It is worth mentioning that, we located individual studies which showed different, such as negative or neutral results. Thus, further insights are needed about the impact of ICTs on education and the factors influencing the impact. Furthermore, the nature of the studies included in meta-analyses and reviews is different as they are based on different research methodologies and data gathering processes. For instance, in a meta-analysis, the impact among the studies investigated is measured in a particular way, depending on policy or research targets (e.g., results from national examinations, pre-/post-tests). Meanwhile, in literature reviews, qualitative studies offer additional insights and detail based on self-reports and research opinions on several different aspects and stakeholders who could affect and be affected by ICT integration. As a result, it was challenging to draw causal relationships between so many interrelating variables.

Despite the challenges mentioned above, this study envisaged examining school units as ecosystems that consist of several actors by bringing together several variables from different research epistemologies to provide an understanding of the integration of ICTs. However, the use of other tools and methodologies and models for evaluation of the impact of digital technologies on education could give more detailed data and more accurate results. For instance, self-reflection tools, like SELFIE—developed on the DigCompOrg framework- (Kampylis et al., 2015 ; Bocconi & Lightfoot, 2021 ) can help capture a school’s digital capacity and better assess the impact of ICTs on education. Furthermore, the development of a theory of change could be a good approach for documenting the impact of digital technologies on education. Specifically, theories of change are models used for the evaluation of interventions and their impact; they are developed to describe how interventions will work and give the desired outcomes (Mayne, 2015 ). Theory of change as a methodological approach has also been used by researchers to develop models for evaluation in the field of education (e.g., Aromatario et al., 2019 ; Chapman & Sammons, 2013 ; De Silva et al., 2014 ).

We also propose that future studies aim at similar investigations by applying more holistic approaches for impact assessment that can provide in-depth data about the impact of digital technologies on education. For instance, future studies could focus on different research questions about the technologies that are used during the interventions or the way the implementation takes place (e.g., What methodologies are used for documenting impact? How are experimental studies implemented? How can teachers be taken into account and trained on the technology and its functions? What are the elements of an appropriate and successful implementation? How is the whole intervention designed? On which learning theories is the technology implementation based?).

Future research could also focus on assessing the impact of digital technologies on various other subjects since there is a scarcity of research related to particular subjects, such as geography, history, arts, music, and design and technology. More research should also be done about the impact of ICTs on skills, emotions, and attitudes, and on equality, inclusion, social interaction, and special needs education. There is also a need for more research about the impact of ICTs on administration, management, digitalization, and home-school relationships. Additionally, although new forms of teaching and learning with the use of ICTs (e.g., blended, hybrid, and online learning) have initiated several investigations in mainstream classrooms, only a few studies have measured their impact on students’ learning. Additionally, our review did not document any study about the impact of flipped classrooms on K-12 education. Regarding teaching and learning approaches, it is worth noting that studies referred to STEM or STEAM did not investigate the impact of STEM/STEAM as an interdisciplinary approach to learning but only investigated the impact of ICTs on learning in each domain as a separate subject (science, technology, engineering, arts, mathematics). Hence, we propose future research to also investigate the impact of the STEM/STEAM approach on education. The impact of emerging technologies on education, such as AR, VR, robotics, and AI has also been investigated recently, but more work needs to be done.

Finally, we propose that future studies could focus on the way in which specific factors, e.g., infrastructure and government support, school leadership and management, students’ and teachers’ digital competencies, approaches teachers utilize in the teaching and learning (e.g., blended, online and hybrid learning, flipped classrooms, STEM/STEAM approach, project-based learning, inquiry-based learning), affect the impact of digital technologies on education. We hope that future studies will give detailed insights into the concept of schools’ digital transformation through further investigation of impacts and factors which influence digital capacity and transformation based on the results and the recommendations of the present study.

Acknowledgements

This project has received funding under Grant Agreement No Ref Ares (2021) 339036 7483039 as well as funding from the European Union’s Horizon 2020 Research and Innovation Program under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy. The UVa co-authors would like also to acknowledge funding from the European Regional Development Fund and the National Research Agency of the Spanish Ministry of Science and Innovation, under project grant PID2020-112584RB-C32.

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Apple Publishes Details About New 'MM1' AI Model

Apple researchers have developed a new method for training large language models (LLMs) that seamlessly integrates both text and visual information.

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Apple's research focuses on the combination of different types of training data and model architectures, which enables the AI to understand and generate language based on a mix of visual and linguistic cues. This capability is vital for tasks that require a nuanced comprehension of the world, such as interpreting complex images or answering questions that involve visual elements.

The paper also highlights the MM1 model's exceptional in-context learning abilities, particularly in the largest 30 billion parameter configuration of the model. This version apparently exhibits remarkable capabilities for multi-step reasoning over multiple images using few-shot "chain-of-thought" prompting, a technique that allows the AI to perform complex, open-ended problem solving based on minimal examples.

This research emerges as part of Apple's broader initiative to enhance its AI capabilities amid growing competition. Earlier today, Bloomberg 's Mark Gurman reported that Apple is in discussions with Google to license Google's Gemini generative large-language models to power new features coming to the iPhone as part of iOS 18 .

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Top Rated Comments

TechnoMonk Avatar

Again this is all propaganda, Apple is not going to release the key to their secret sauce until at least WWDC, and maybe not even then. Cook needs any goodwill the media will give him. I see him running from department to department asking, "What can we release through the backdoor, I'm sinking here!!!!"

Amazing Iceman Avatar

Will be extremely funny to read all this PR from Apple about the big important ML research they are doing and then find out at WWDC they are just gonna outsource Siri to Microsoft, lmao

mdriftmeyer Avatar

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How Spammers, Scammers and Creators Leverage AI-Generated Images on Facebook for Audience Growth

  • Renee DiResta ,
  • Josh A. Goldstein

Text-to-image models such as DALL-E and Midjourney can produce impressive, at times even photorealistic, images. Past research by the Stanford Internet Observatory  has covered the very serious implications for child safety and nonconsensual intimate imagery. Researchers and policymakers have  expressed fears that they could be misused to inject false information into political discourse. 

In a new preprint paper , we discuss something else entirely: spam and scams. Behold, Shrimp Jesus.  

image of Jesus under water, his arms and torso made of shrimps

The magnificent surrealism of Shrimp Jesus—or, relatedly, Crab Jesus, Watermelon Jesus, Fanta Jesus, and Spaghetti Jesus—is captivating. What  is that? Why does that exist? You perhaps feel motivated to share it with your friends, so that they can share in your WTF moment. (We encourage you to share this post, of course.) 

But that capacity to produce captivating, novel, and immersive imagery, cheaply and instantly, and to immediately double down on wins that generate significant engagement, is also what makes the technology appealing to spammers and scammers. These innovative actors, seemingly motivated primarily by profit or clout (not ideology) have been using AI-generated images to gain viral traction on Facebook since AI image-generation tools became readily available. And Facebook, it appears, is actively recommending their content by pushing it into users’ Feeds. In 2016, the “fake news” stories  produced by Macedonian teenagers and designed for Facebook’s algorithms  pulled in tens of millions of page views; AI artisans tempt Facebook’s Feed ranking algorithms today. 

To understand how the technology is being used for page growth and incorporated into spam and scams, we examined more than 100 Facebook Pages that each posted 50+ AI-generated images. Some form coordinated clusters, which post large numbers of AI-generated images. Apparent motivations include driving people to off-platform websites, selling products, and building bigger followings. We focused on the spammers, which we defined as accounts that were pushing their audiences out to a content farm, and scammers, who were attempting either to sell products that do not appear to exist, had stolen the pages they operated, or were attempting to manipulate their audiences within the comments. These images in total account for hundreds of millions of interactions and are shown through Facebook’s Feed to some Facebook users who do not follow the Pages. While Shrimp Jesus is (perhaps) obviously an artistic fantasy—created by a page that previously shared clickbait links to a content farm—comments on many of the AI-generated images of more mundane things, like housewares, homes, or artwork purportedly created by children, suggest many users are unaware of the synthetic origin, although a subset of users post comments or infographics attempting to warn other users. Our research highlights routine but non-transparent uses of AI-generated images on Facebook and the need for better provenance and transparency methods.

In the words of the copypasta captions: thanks to everyone who appreciates this. 

Key takeaways:

  • We studied 120 Facebook Pages that posted at least 50 AI-generated images each, classifying the Pages into spam, scam, and ‘other creator’ categories. Some were coordinated clusters of Pages run by the same administrators. 
  • These images collectively received hundreds of millions of engagements. A post including an AI-generated image was one of the 20 most viewed pieces of content on Facebook in Q3 2023 (with 40 million views). 
  • Spam Pages used clickbait tactics and attempted to direct users to off-platform content farms and low-quality domains. Scam Pages attempted to sell products that do not exist or to get users to divulge personal details; some were posting the AI-generated images on stolen Pages.
  • AI-generated images are shown on the Facebook Feed to users who do not follow the Pages. We suspect that AI-generated images appear on users’ Feeds because the Facebook Feed ranking algorithm promotes content that is likely to generate engagement. Comments on the AI-generated images suggest many users are unaware of the synthetic origin of the images, though a subset of users post comments or infographics alerting others. The fact that viewers are deceived by these images highlights the importance of labeling and additional transparency measures moving forward.
  • Some of the Facebook Pages we studied also used known deceptive practices, such as account theft or takeover, and exhibited suspicious follower growth.
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New research suggests that our universe has no dark matter

by Bernard Rizk, University of Ottawa

New research suggests that our universe has no dark matter

The current theoretical model for the composition of the universe is that it's made of normal matter, dark energy and dark matter. A new University of Ottawa study challenges this.

A study, published today in The Astrophysical Journal , challenges the current model of the universe by showing that, in fact, it has no room for dark matter.

In cosmology , the term "dark matter" describes all that appears not to interact with light or the electromagnetic field , or that can only be explained through gravitational force . We can't see it, nor do we know what it's made of, but it helps us understand how galaxies, planets and stars behave.

Rajendra Gupta, a physics professor at the Faculty of Science, used a combination of the covarying coupling constants (CCC) and "tired light" (TL) theories (the CCC+TL model) to reach this conclusion.

This model combines two ideas—about how the forces of nature decrease over cosmic time and about light losing energy when it travels a long distance. It's been tested and has been shown to match up with several observations, such as about how galaxies are spread out and how light from the early universe has evolved.

This discovery challenges the prevailing understanding of the universe, which suggests that roughly 27% of it is composed of dark matter and less than 5% of ordinary matter , remaining being the dark energy.

Challenging the need for dark matter in the universe

"The study's findings confirm that our previous work ("JWST early universe observations and ΛCDM cosmology") about the age of the universe being 26.7 billion years has allowed us to discover that the universe does not require dark matter to exist," explains Gupta.

"In standard cosmology, the accelerated expansion of the universe is said to be caused by dark energy but is in fact due to the weakening forces of nature as it expands, not due to dark energy ."

"Redshifts" refer to when light is shifted toward the red part of the spectrum. The researcher analyzed data from recent papers on the distribution of galaxies at low redshifts and the angular size of the sound horizon in the literature at high redshift.

"There are several papers that question the existence of dark matter, but mine is the first one, to my knowledge, that eliminates its cosmological existence while being consistent with key cosmological observations that we have had time to confirm," says Gupta.

By challenging the need for dark matter in the universe and providing evidence for a new cosmological model, this study opens up new avenues for exploring the fundamental properties of the universe.

Journal information: Astrophysical Journal

Provided by University of Ottawa

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From runners to research.

latest research paper on technology

With the Office of Sustainability’s “We Are Papersavers!” program in full swing, the University is reducing its dependence on printing through digitization of paper processes. We’re taking a look back at one of our first successes — the implementation of the eSignature Service (DocuSign) .

When Jennifer Woodward transitioned from academia to overseeing research administration as vice chancellor for sponsored programs and research, she was immediately struck by the inefficiency of the paper-driven grant approval and research administration process. She reached out to Pitt Information Technology to usher in a new era of electronic research management at Pitt.

In addition to improving the speed, convenience, and transparency of getting approvals and signatures, Woodward saw ripple effects that she didn’t anticipate. By digitizing work, OSP has drastically cut its use of paper, printer toner, and office supplies. Digital routing of forms, agreements, and contracts helped to support Pitt’s pandemic mitigation efforts and continues to make remote and hybrid work arrangements possible.

Buried Under Mountains of Paper

When Woodward joined the Office of Sponsored Programs (OSP), the entire process of putting together research proposals and administering grants was done on paper … lots of it. “This office was imploding with paper,” Woodward recalls. “Every action, every transaction, everything that had to be done at a central level through this office was being done on paper. We were killing a lot of trees!” Woodward immediately began to consider the fiscal and efficiency costs of the way things were being done.

With each research project comprising multiple file folders, often as many as five or six, the risks of keeping all those papers in one file room were immense. “When it rained heavily, there would be leaks. There could be a fire or a flood. These were the legal files of record supporting hundreds of millions of dollars of research,” she notes.

Paper-based processes were also incredibly inefficient. Files had to be routed manually from person to person in yellow jacket folders. There were literally student and staff ‘runners’ who spent days walking across campus with interoffice envelopes containing forms to be reviewed and signed.

The time necessary to get approvals from all relevant offices was enormous. The intricacies of the records system were a huge impediment to collaboration, agility, and transparency. Faculty and researchers were frustrated too. “We never want our researchers to feel like their documentation just goes into a black hole. They need to have transparency into the grant application and management process,” Woodward says.

Getting on the Information Superhighway

Woodward realized that the University needed to develop an electronic research administration solution and proposed the PERIS™ (Pitt Electronic Research Information Solution) project. The PERIS™ platform has several goals: Reduce the administrative burden for faculty, increase efficiency, enhance transparency to researchers and administrators, integrate the University’s research operations, create a user-friendly system, and promote sustainability through electronic processes.

Digitizing research documentation was only part of the project. It was also necessary to create a digital process for reviewing and signing agreements, forms, and other paperwork. So, Woodward worked with Pitt IT to evaluate the available options for an e-signature solution. “I knew we needed to fix this part of the process first, as it was causing so many delays and hassles. This could be a quick win with immediate impact,” Woodward explained.

Turns out, this wasn’t the first time Pitt IT had looked into an e-signature service. Jay Graham, chief enterprise architect for Pitt IT, had explored the concept, but there were institutional concerns about safety, practicality, and legality. But as Woodward puts it, “I don’t accept ‘No’ very easily.”

Woodward and Graham worked closely together to understand and overcome the issues that had stymied the adoption of an e-signature solution in the past. They found institutional partners to help champion the effort. And they found the right tool for the job: DocuSign.

DocuSign was selected and embedded into the PERIS™ system in 2020, enabling faculty to certify the information, sign in all the required places, upload the documents, and see where the document was in the review process. Most importantly, DocuSign is HIPAA-compliant and nearly every governmental body, funding agency, and partner organization accepts it as the legal file of record.

Success Beyond Expectations

As DocuSign was fully implemented, OSP and researchers were fully trained on its use and immediately saw the value. From there, other areas across the University began to explore the use of DocuSign. As Graham notes, “Sometimes you just need someone to be willing to go first to prove the viability of a new way of doing things. Seeing that Jennifer Woodward and Sponsored Programs committed to it and that is was going so well for them gave others confidence to get on board.” DocuSign is now used across the University, from Research to Human Resources.

Woodward feels proud that her efforts gave people the confidence to adopt a new technology. “It's not that glamorous of a project, but it helped people to consider, ‘Hey, we can do this differently.’ That can be really difficult. And in the end, it makes a huge impact.”

The PERIS™ system and its DocuSign integration has been a game changer for the University, helping Pitt to streamline its research administration. According to the Pitt Research 2023 Annual Report , Pitt now ranks third in NIH funding, in large part due to its ability to propose and win bigger, team-oriented awards.

And they are doing it all with hardly a piece of paper in sight!

-- By Karen Beaudway, Pitt IT Blogger

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Biotechnology articles from across Nature Portfolio

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Functional screening in human HSPCs identifies optimized protein-based enhancers of Homology Directed Repair

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