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The Value of Digital Tools in Science Classes

Digital learning experiences can be used to mirror the work of real scientists, boosting students’ engagement and learning outcomes.

Student using a tablet in science class

Educators are increasingly encouraged to update the learning experiences in their classrooms. This includes more attention to STEM learning, such as promoting the integration of technology and science instruction into everyday classroom experiences, and implementing pedagogical frameworks like open-ended inquiry learning and problem-based learning that mirror the work real professionals engage in—frameworks that guide students to “ play the whole game at the junior level .”

These considerations are important for guiding students to be ready to take on a highly scientific and technological world. Merely implementing more open-ended science instruction or using applications on laptops or iPads doesn’t necessarily improve student learning, though. It’s how we design and use technology in schools that can truly improve students’ learning outcomes.

Fortunately, the scaffolds and supports within technologies can act in the service of science learning.

Role-Playing as Scientists

Allowing students to get into the shoes of scientists and to mirror the work they do is a powerful technique to get students interested in a science field by offering them opportunities to practice the skills that scientists use on a daily basis. This can increase students’ sense of identity in science, self-efficacy in science work, and general affect toward science.

Digital structures that enable students to step into the shoes of scientists include first-person narratives and role-playing scenarios like the digital learning environment EcoMUVE , which was developed by the Harvard Graduate School of Education. It is a curriculum for middle school students in which they enter a virtual world and must figure out why their local ecosystem is declining. In programs like this, students can play as an avatar and explore an engaging virtual world, talk to scientist non-player characters, use scientific tools, and conduct authentic experiments.

By working through these digital scenarios, students practice science-related skills and processes, ultimately contributing to the transfer of scientific understandings.

Problematizing Learning Tasks

Problematization is a pedagogical technique that makes parts of a learning task problematic in some way, with a goal of increasing students’ problem-solving skills. Problematization is often used to invite students to puzzle over specific processes and ideas. In EcoXPT —a soon-to-be-released program from Harvard—new scientific information is dispensed as the program progresses, meaning that students must rethink their initial hypothesis.

Digital structures that provide this kind of just-in-time information include help buttons and tutorials. During digitally enabled open-ended and problem-based learning scenarios, reminding students about available automated help and tutorial buttons during a confusing part of the work allows them the opportunity to further their understanding at their own learning edge. Tutorials can help explain difficult concepts or tools that students use in these digital learning contexts, ultimately deepening their scientific understandings.

Illustrating Complex Processes

There are many complex processes that students have to reason through in science learning. Oftentimes, these processes are at the heart of the scientific understandings we hope students will gain. For example, consider genetic processes, which can be difficult for students to grasp. Teaching Genetics With Dragons  from the Concord Consortium has three programs that offer middle and high school students an engaging way to learn about some of the complex intricacies of genetics in a playful digital learning platform.

This kind of experience aids students as they reason through highly complex and scientific processes.

The Value of Interactivity

A key beneficial aspect of digital learning is interactivity. Technology can also provide many opportunities for students and teachers to collaborate, such as when students are working in larger groups in online peer learning interactions. Numedeon’s  Whyville is a great example of an online community where preteen students can create a character, interact with friends online, and participate in science, math, and history activities. Teachers can aid students in thinking about their role in the online community, and how their learning is progressing throughout such online activities.

Teachers play an integral role in these interactions as mentors supporting students in their developing understandings by providing additional support and pushing students to deeper learning.

Aiding Teachers in Assessment

Assessing student understanding in science learning is important for teachers, who must determine where their students are and figure out how to design learning experiences to deepen their knowledge even more. Digital learning contexts allow teachers to build in different types of assessments to periodically assess student understanding. These assessments can be formative and diagnostic, or summative.

These assessments can include typical quizzes or multiple-choice questions that appear in order to assess students’ understanding of scientific content. Digital quizzes allow for quick feedback to students, aiding them in assessing their own learning, which can be particularly helpful in learning complex scientific concepts and processes. Digital quiz results can also be visible to teachers, highlighting student progress and allowing them to see where each student is in their learning without the hassle of paper and pencil grading. Digital assessment may also take the form of a concept map, a medium that allows students to express their understanding visually.

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Image credit: Claire Scully

New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed. But that promise is not without its pitfalls.

“Technology is a game-changer for education – it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching,” said Dan Schwartz, dean of Stanford Graduate School of Education (GSE), who is also a professor of educational technology at the GSE and faculty director of the Stanford Accelerator for Learning . “But there are a lot of ways we teach that aren’t great, and a big fear with AI in particular is that we just get more efficient at teaching badly. This is a moment to pay attention, to do things differently.”

For K-12 schools, this year also marks the end of the Elementary and Secondary School Emergency Relief (ESSER) funding program, which has provided pandemic recovery funds that many districts used to invest in educational software and systems. With these funds running out in September 2024, schools are trying to determine their best use of technology as they face the prospect of diminishing resources.

Here, Schwartz and other Stanford education scholars weigh in on some of the technology trends taking center stage in the classroom this year.

AI in the classroom

In 2023, the big story in technology and education was generative AI, following the introduction of ChatGPT and other chatbots that produce text seemingly written by a human in response to a question or prompt. Educators immediately worried that students would use the chatbot to cheat by trying to pass its writing off as their own. As schools move to adopt policies around students’ use of the tool, many are also beginning to explore potential opportunities – for example, to generate reading assignments or coach students during the writing process.

AI can also help automate tasks like grading and lesson planning, freeing teachers to do the human work that drew them into the profession in the first place, said Victor Lee, an associate professor at the GSE and faculty lead for the AI + Education initiative at the Stanford Accelerator for Learning. “I’m heartened to see some movement toward creating AI tools that make teachers’ lives better – not to replace them, but to give them the time to do the work that only teachers are able to do,” he said. “I hope to see more on that front.”

He also emphasized the need to teach students now to begin questioning and critiquing the development and use of AI. “AI is not going away,” said Lee, who is also director of CRAFT (Classroom-Ready Resources about AI for Teaching), which provides free resources to help teach AI literacy to high school students across subject areas. “We need to teach students how to understand and think critically about this technology.”

Immersive environments

The use of immersive technologies like augmented reality, virtual reality, and mixed reality is also expected to surge in the classroom, especially as new high-profile devices integrating these realities hit the marketplace in 2024.

The educational possibilities now go beyond putting on a headset and experiencing life in a distant location. With new technologies, students can create their own local interactive 360-degree scenarios, using just a cell phone or inexpensive camera and simple online tools.

“This is an area that’s really going to explode over the next couple of years,” said Kristen Pilner Blair, director of research for the Digital Learning initiative at the Stanford Accelerator for Learning, which runs a program exploring the use of virtual field trips to promote learning. “Students can learn about the effects of climate change, say, by virtually experiencing the impact on a particular environment. But they can also become creators, documenting and sharing immersive media that shows the effects where they live.”

Integrating AI into virtual simulations could also soon take the experience to another level, Schwartz said. “If your VR experience brings me to a redwood tree, you could have a window pop up that allows me to ask questions about the tree, and AI can deliver the answers.”

Gamification

Another trend expected to intensify this year is the gamification of learning activities, often featuring dynamic videos with interactive elements to engage and hold students’ attention.

“Gamification is a good motivator, because one key aspect is reward, which is very powerful,” said Schwartz. The downside? Rewards are specific to the activity at hand, which may not extend to learning more generally. “If I get rewarded for doing math in a space-age video game, it doesn’t mean I’m going to be motivated to do math anywhere else.”

Gamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single-answer, factual questions more fun. He hopes to see more creative play patterns that give students points for rethinking an approach or adapting their strategy, rather than only rewarding them for quickly producing a correct response.

Data-gathering and analysis

The growing use of technology in schools is producing massive amounts of data on students’ activities in the classroom and online. “We’re now able to capture moment-to-moment data, every keystroke a kid makes,” said Schwartz – data that can reveal areas of struggle and different learning opportunities, from solving a math problem to approaching a writing assignment.

But outside of research settings, he said, that type of granular data – now owned by tech companies – is more likely used to refine the design of the software than to provide teachers with actionable information.

The promise of personalized learning is being able to generate content aligned with students’ interests and skill levels, and making lessons more accessible for multilingual learners and students with disabilities. Realizing that promise requires that educators can make sense of the data that’s being collected, said Schwartz – and while advances in AI are making it easier to identify patterns and findings, the data also needs to be in a system and form educators can access and analyze for decision-making. Developing a usable infrastructure for that data, Schwartz said, is an important next step.

With the accumulation of student data comes privacy concerns: How is the data being collected? Are there regulations or guidelines around its use in decision-making? What steps are being taken to prevent unauthorized access? In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data.

Technology is “requiring people to check their assumptions about education,” said Schwartz, noting that AI in particular is very efficient at replicating biases and automating the way things have been done in the past, including poor models of instruction. “But it’s also opening up new possibilities for students producing material, and for being able to identify children who are not average so we can customize toward them. It’s an opportunity to think of entirely new ways of teaching – this is the path I hope to see.”

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A strong background in science, technology, engineering and mathematics (STEM) is vital for more than budding scientists. Future jobs in a wide variety of areas will require skills in STEM subjects. This Outlook explores how science education is being modernized to prepare students for life in the twenty-first century.

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How technology is reinventing education.

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New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed. But that promise is not without its pitfalls.

“Technology is a game-changer for education – it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching,” said Dan Schwartz, dean of  Stanford Graduate School of Education  (GSE), who is also a professor of educational technology at the GSE and faculty director of the  Stanford Accelerator for Learning . “But there are a lot of ways we teach that aren’t great, and a big fear with AI in particular is that we just get more efficient at teaching badly. This is a moment to pay attention, to do things differently.”

For K-12 schools, this year also marks the end of the Elementary and Secondary School Emergency Relief (ESSER) funding program, which has provided pandemic recovery funds that many districts used to invest in educational software and systems. With these funds running out in September 2024, schools are trying to determine their best use of technology as they face the prospect of diminishing resources.

Here, Schwartz and other Stanford education scholars weigh in on some of the technology trends taking center stage in the classroom this year.

AI in the classroom

In 2023, the big story in technology and education was generative AI, following the introduction of ChatGPT and other chatbots that produce text seemingly written by a human in response to a question or prompt. Educators immediately  worried  that students would use the chatbot to cheat by trying to pass its writing off as their own. As schools move to adopt policies around students’ use of the tool, many are also beginning to explore potential opportunities – for example, to generate reading assignments or  coach  students during the writing process.

AI can also help automate tasks like grading and lesson planning, freeing teachers to do the human work that drew them into the profession in the first place, said Victor Lee, an associate professor at the GSE and faculty lead for the  AI + Education initiative  at the Stanford Accelerator for Learning. “I’m heartened to see some movement toward creating AI tools that make teachers’ lives better – not to replace them, but to give them the time to do the work that only teachers are able to do,” he said. “I hope to see more on that front.”

He also emphasized the need to teach students now to begin questioning and critiquing the development and use of AI. “AI is not going away,” said Lee, who is also director of  CRAFT  (Classroom-Ready Resources about AI for Teaching), which provides free resources to help teach AI literacy to high school students across subject areas. “We need to teach students how to understand and think critically about this technology.”

Immersive environments

The use of immersive technologies like augmented reality, virtual reality, and mixed reality is also expected to surge in the classroom, especially as new high-profile devices integrating these realities hit the marketplace in 2024.

The educational possibilities now go beyond putting on a headset and experiencing life in a distant location. With new technologies, students can create their own local interactive 360-degree scenarios, using just a cell phone or inexpensive camera and simple online tools.

“This is an area that’s really going to explode over the next couple of years,” said Kristen Pilner Blair, director of research for the  Digital Learning initiative  at the Stanford Accelerator for Learning, which runs a program exploring the use of  virtual field trips  to promote learning. “Students can learn about the effects of climate change, say, by virtually experiencing the impact on a particular environment. But they can also become creators, documenting and sharing immersive media that shows the effects where they live.”

Integrating AI into virtual simulations could also soon take the experience to another level, Schwartz said. “If your VR experience brings me to a redwood tree, you could have a window pop up that allows me to ask questions about the tree, and AI can deliver the answers.”

Gamification

Another trend expected to intensify this year is the gamification of learning activities, often featuring dynamic videos with interactive elements to engage and hold students’ attention.

“Gamification is a good motivator, because one key aspect is reward, which is very powerful,” said Schwartz. The downside? Rewards are specific to the activity at hand, which may not extend to learning more generally. “If I get rewarded for doing math in a space-age video game, it doesn’t mean I’m going to be motivated to do math anywhere else.”

Gamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single-answer, factual questions more fun. He hopes to see more creative play patterns that give students points for rethinking an approach or adapting their strategy, rather than only rewarding them for quickly producing a correct response.

Data-gathering and analysis

The growing use of technology in schools is producing massive amounts of data on students’ activities in the classroom and online. “We’re now able to capture moment-to-moment data, every keystroke a kid makes,” said Schwartz – data that can reveal areas of struggle and different learning opportunities, from solving a math problem to approaching a writing assignment.

But outside of research settings, he said, that type of granular data – now owned by tech companies – is more likely used to refine the design of the software than to provide teachers with actionable information.

The promise of personalized learning is being able to generate content aligned with students’ interests and skill levels, and making lessons more accessible for multilingual learners and students with disabilities. Realizing that promise requires that educators can make sense of the data that’s being collected, said Schwartz – and while advances in AI are making it easier to identify patterns and findings, the data also needs to be in a system and form educators can access and analyze for decision-making. Developing a usable infrastructure for that data, Schwartz said, is an important next step.

With the accumulation of student data comes privacy concerns: How is the data being collected? Are there regulations or guidelines around its use in decision-making? What steps are being taken to prevent unauthorized access? In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data.

Technology is “requiring people to check their assumptions about education,” said Schwartz, noting that AI in particular is very efficient at replicating biases and automating the way things have been done in the past, including poor models of instruction. “But it’s also opening up new possibilities for students producing material, and for being able to identify children who are not average so we can customize toward them. It’s an opportunity to think of entirely new ways of teaching – this is the path I hope to see.”

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COMMENTS

  1. How to Use Digital Tools in Science Classes | Edutopia

    It’s how we design and use technology in schools that can truly improve students’ learning outcomes. Fortunately, the scaffolds and supports within technologies can act in the service of science learning.

  2. HOW TECHNOLOGY IS INTEGRATED INTO SCIENCE EDUCATION IN A ...

    A key to the success of science education is the use educational technology which can greatly enhance a student’s understanding of science concepts. The educational technology tools can take a difficult to learn science concept and change it from abstract to concrete to make it easier to understand.

  3. How technology is reinventing K-12 education | Stanford Report

    New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom.

  4. Science and technology education - Nature

    A strong background in science, technology, engineering and mathematics (STEM) is vital for more than budding scientists. Future jobs in a wide variety of areas will require skills in STEM...

  5. How technology is reinventing education | Stanford GSE

    New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom.

  6. Understanding the role of digital technologies in education ...

    Technology in education can help students to prepare for lifelong learning. These technologies provide students with a virtual world and the freedom to access digital knowledge according to their learning styles.