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  1. (PDF) A Study of Virtual Reality

    research paper virtual reality

  2. (PDF) Implementation Issues of Augmented Reality and Virtual Reality: A

    research paper virtual reality

  3. Virtual & Augmented Reality Posters

    research paper virtual reality

  4. (PDF) A Review Paper on Introduction to Virtual Reality and Augmented

    research paper virtual reality

  5. (PDF) Virtual Reality Therapy in Clinical Psychology -a conceptual paper

    research paper virtual reality

  6. A Detailed Overview of Virtual Reality Research Paper Example

    research paper virtual reality

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  1. (PDF) A Study of Virtual Reality

    Abstract. Virtual reality (VR) is a powerful and interactive technology that changes our life unlike any other. Virtual reality, which can also be termed as immersive multimedia, is the art of ...

  2. Home

    Overview. Virtual Reality is a multidisciplinary journal that publishes original research on Virtual, Augmented, and Mixed Reality. Established in 1995, the journal accepts submissions on real-time visualization, graphics, and applications as well as the development and evaluation of systems, tools, techniques, and software that advance the field.

  3. How Virtual Reality Technology Has Changed Our Lives: An Overview of

    Virtual reality (VR) refers to a computer-generated, three-dimensional virtual environment that users can interact with, typically accessed via a computer that is capable of projecting 3D information via a display, which can be isolated screens or a wearable display, e.g., a head-mounted display (HMD), along with user identification sensors .

  4. The Past, Present, and Future of Virtual and Augmented Reality Research

    Introduction. In the last 5 years, virtual reality (VR) and augmented reality (AR) have attracted the interest of investors and the general public, especially after Mark Zuckerberg bought Oculus for two billion dollars (Luckerson, 2014; Castelvecchi, 2016).Currently, many other companies, such as Sony, Samsung, HTC, and Google are making huge investments in VR and AR (Korolov, 2014; Ebert ...

  5. Frontiers in Virtual Reality

    Impact of Virtual Reality on Sensory Neuroscience: Delving into Body Ownership and Agency. A Metaverse for the Good: Design, Application and Understanding. Learn more about Research Topics. An exciting new journal in its field which advances our understanding of extended reality to develop new technologies and find applications for society.

  6. Augmented reality and virtual reality displays: emerging ...

    With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital ...

  7. Analyzing augmented reality (AR) and virtual reality (VR) recent

    Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive environment, simulation and engagement. ... One more step to finalize characteristics of selected papers in this research is to determine the related journals and contribution of each one of them ...

  8. Virtual reality and augmented reality displays: advances and future

    Abstract. Virtual reality (VR) and augmented reality (AR) are revolutionizing the ways we perceive and interact with various types of digital information. These near-eye displays have attracted significant attention and efforts due to their ability to reconstruct the interactions between computer-generated images and the real world.

  9. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education

    Recent research has shown that virtual reality systems may also assist educators in overcoming typical discipline-based constraints, and extended reality (XR) technologies (Morimoto et al., 2022) such as VR and AR can promise significant value to the learning process (Guray & Kismet, 2023). Therefore, this article justifies the need to ...

  10. Articles

    Virtual Reality is a multidisciplinary journal that publishes original research on Virtual, Augmented, and Mixed Reality. ... Toward next generation mixed reality games: a research through design approach. Ruowei Xiao; Rongzheng Zhang; ... This journal's calls for papers. Collections this journal is participating in.

  11. A systematic review of immersive virtual reality applications for

    Recently, virtual reality (VR) technologies are actively being incorporated into education, teaching, and training in various application domains. ... [45] point out that a mapping study reviews a broader topic and classifies the primary research papers within the specific domain under study. The research questions suggested in such a study ...

  12. Virtual, mixed, and augmented reality: a systematic review for

    2.1 Immersion "Immersion" and "presence" are important concepts for research in immersive systems. Nilsson et al. note that "the term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media."This observation is confirmed by our review of the literature.

  13. Advances in olfactory augmented virtual reality towards future

    Recent advances in virtual reality technologies accelerate the immersive interaction between human and augmented 3D virtual worlds. Here, the authors discuss olfactory feedback technologies that ...

  14. Virtual reality as a clinical tool in mental health research and

    Abstract. Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health. At any time or place, individuals can be transported into immersive and interactive virtual worlds that are fully controlled by the researcher or clinician. This capability is central to recent interest in how VR might be harnessed in ...

  15. Virtual and Augmented Reality

    Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art, important achievements, and impact of several areas in these dynamic disciplines. It contains ...

  16. The Past, Present, and Future of Virtual and Augmented Reality Research

    Virtual Reality Concepts and Features. The concept of VR could be traced at the mid of 1960 when Ivan Sutherland in a pivotal manuscript attempted to describe VR as a window through which a user perceives the virtual world as if looked, felt, sounded real and in which the user could act realistically (Sutherland, 1965).Since that time and in accordance with the application area, several ...

  17. (PDF) Virtual Reality and Games

    Virtual Reality and Games. Carolina Cruz-Neira , Marcos Fernández and Cristina Portalés 2, *. 1 Emerging Analytics Center, University of Arkansas at Little Rock, 2801 South University Ave ...

  18. (PDF) Virtual Reality and Augmented Reality

    According to the Augmented/Virtual Reality Report 2017 (Digi-Capital, 2017), the VR/AR market. should reach $108 billion revenues by 2021, while an overview by Goldman Sachs (2016) suggests a ...

  19. Full article: Immersive virtual reality for science learning: Design

    The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning.

  20. The effectiveness of virtual reality based interventions for ...

    We report a meta-analysis of virtual reality (VR) interventions for anxiety and depression outcomes, as well as treatment attrition. We included randomized controlled trials comparing VR ...

  21. Visualization in virtual reality: a systematic review

    Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, the emphasis has been on the employment of game technologies. Despite the growing interest and potential, visualization studies have lacked a common baseline in the transition period of ...

  22. Virtual and Augmented Reality Applications in Medicine: Analysis of the

    Introduction. Virtual reality (VR) is a technology that immerses the user in a synthetic 3-dimensional (3D) environment via wearable screens in the form of VR headsets, while closely related augmented reality (AR) uses elements of VR and superimposes them on to the real-world environment in the form of a live video displayed on the screen of an electronic device [].

  23. (PDF) A Systematic Literature Review on Extended Reality: Virtual

    Keywords: Extended reality (XR) - virtual reality (VR) - augmented reality (AR) - collaboration - systematic literature review - working life Abstract

  24. (PDF) Virtual Reality: An Overview

    PDF | On Jul 25, 2020, Himani Mittal published Virtual Reality: An Overview | Find, read and cite all the research you need on ResearchGate

  25. An optimal visualization of scheduling algorithms by using augmented

    This research paper addresses the complexity of understanding the critical concept of process scheduling in operating systems and proposes an innovative approach to teaching it using an AR-based game. We have developed a game that leverages AR technology to virtualize the process scheduling concept, using practical examples of different users with varying arrival, and burst times.